Here's my 2c worth...
Yali wrote:1. Cursor should be fixed within the center of the screen. This is to allow instant/natural mobility. By right clicking, one can detach the cursor and scan without moving, much like in Myst V or in other series like the Elder Scrolls.
2. The circle cursor I vote to be reused. While I contemplated bringing back the grabby hand, I believe the circle is more effective in the real time environment (like when finding hotspots) and simply more subtle/less intrusive graphically.
I entirely agree

I also reckon that the interface of Uru should be in general more customizeable. It would be good if we could choose from the current style or the style there. It would be cool to be able to customize the keyboard controls too, but I don't know the logistics for that

I like those designs alot

I really am not a fan of the current interface - its not very immersive and looks somewhat cheap. It would be great to have some kind of concept art in the loading screens and stuff in general to contribute to the dry, earthy, Mystlike feel

Yali wrote:1. I vote that the old KI design be reinstated.
Agreed. No offence to Cyan, but the current KI design is terrble. Its clunky and confusing at the best of times. It badly needs fixing. On the whole I liked the old KI design.
Yali wrote:1. Link sound effect should be the Riven one. It's just plain cooler. Even Robyn stated that that one was an improved evolution of the original.
I loved the Riven link sound! I was disappointed they ditched it in Uru.
Yali wrote:1. Bring back the old original Myst K'veer pillar design instead of the sunbeam one from Myst V. There should also be 5 red pillars in the each enclave.
2. Bring back the original Great Tree design. The old one resembled much more a mouth of a great beast - sort of like the Deku tree (from Zelda).
I'd have to agree with what's been said. I like the Myst V design

As for the great tree, I would be happy with either

Yali wrote:1. I have an idea for an expanded Kadish, where the remnants of Kadish's mansion could be explored.
2. Expanded Teledahn (of course)
I agree with both

Kadish has alot of unexplored potential with all of those doors, and Teledahn is an awesome age full stop.
Yali wrote:3. Descent. I have a couple ideas for this too.
Please expand on those

I reckon the Descent has so much untapped potential. I was disappointed by how it failed to really integrate into the game. I'd love to explore the shaft and the tunnels in detail. There's potential to have so much story/immersive content there too.
As to the logo and title, I loved the original concept of Uru: Ages Beyond Myst. That to me was by far the most apt description of Uru. I hated the Myst Online: Uru Live thing. Even Uru Live as a standalone name just plain sucks. The name of Uru: Ages Beyond Myst establishes exactly what Uru is. It is not a Myst game, it is a spinoff from Myst using the lore established in those games to create something new - something "Beyond" Myst. Uru: Ages Beyond Myst was definitely the best name IMO. I also loved the original Ages Beyond Myst logo. Changing the name to "Myst: Uru" or "Myst Online" was a very bad idea. Uru is not Myst, Uru is Uru.
Yali wrote:Art and overall theme
What I want to recapture is the spirit, charm, and subtlety of the first two games.
During Mudpie, much of this spirit was thriving - a high point following the newly established ideals brought forth by people such as Rich Vander Wende during the production of Riven.
I would tend to agree. During those MudPie days I was so excited. At that time Uru and Uru Live looked like a rich, detailed and immersive game. Granted, it was still very good, but it had so much untapped potential. I reckon the lack of money situation and the cancellation(s) and subsequent failed revivals destroyed much of that immersion and "new" feel. Uru has been largely exhausted in its current form - it needs some re-inventing.
Yali wrote:1. Firstly, I'm in favour of the atmosphere being a lot more dark and dry.
1.1. This means an overhauled, out of game interface.
1.2. A return to more realistic/Jules Vernian style content.
1.3. A warmer look overall.
1.4. Much more focus on D'ni culture and its presentation in the books.
1.5. Unlike in recent trends, I want the world first, then the puzzles. Give me a place that could be on Earth - meaning a place with stuff in it.
Then, integrate some gameplay mechanics into an already established story and location.
1.6. More stuff to examine, read, flip through - more objects of D'ni origin.
1.7. For the time being, a serious break from the Yeesha/Bahro side of things.
1.8. A reinvented commercial look - darker, more to the point, more artistic liberties.
1.9. Rooms, rooms, and more rooms. Visual storytelling at its finest. I want to simply immerse myself in junk, debris, drawers, papers, beds,
lamps - anything that belongs to a believable civilization where people lived.
1.1 - What exactly did you have in mind?
1.2 - I would tend to agree with that one, but in the end its up to those who make the content.
1.3 - Agreed. I'd also like to see a much more immersive and earthy kind of look - overhaul loading screens and general windows.
1.4 - Also agreed.
1.5 - I agree with that. I love to see a place with detail and story, rather than a place that is there just for the sake of being there, with token puzzles not really connected to the age. That said, though, game and puzzle ages are fun when done well

1.6 - Definitely.
1.7 - Ugh I am so sick of Yeesha and the Bahro. The Myst series and weird stuff like that don't go well together. Myst, Riven and Exile were all very much down to earth in terms of their stories. They were believable. No growers. No Bahro. No weird yeesha tricks like time travel and stuff. The relto book and stuff are all ok, but i never liked the grower stuff.
1.8 - Also agreed
1.9 - Also a great idea

Although it's all a balancing act between that and other elements.
I think as well as the above stuff we should also focus on trying to make Uru more playable - add more games and replay value, and it also would bee be cool to see the city develop, see stuff opened and fixed, the lake get lighter etc, but these are all random ideas

One more thing. Someone HAS to fix that horrible texture outside the library. It looks really bad.

Overall I just wanna see Uru reach its full potential as both an MMO and an adventure. I really hope it can work this time
