Aloys wrote:Judge me by my size, you do, hmm-m?
Pressing that button with the help of the force, well do I can, from down here. *reaches for a space somehwere below the button*
lol

, that'd be a little excessive, but there are intelligent creatures other than humans in the D'niverse. Like the monkeys people from Channelwood, and there are probably others as well somewhere in the Ages..
I like that idea.
What works in MOUL, is available in MOUL (the model with animation skeleton) and what is in the D’niverse and restricted by IP rights may disallow the use of those creatures/people as AV’s.
I only remember two AV’s in Uru, people and bahro. I wonder who gets to be a bahro.
Would Shroomie be an AV? The pod age animals? Would any model with an animation skeleton be able to be used as an AV? – In other games it is a matter of there being animation for a given model and the ability for it, the model, to handle the basic game action that decides.
Would a Shroomie AV be restricted to swimming in Teledahn? Or would she show up in Ae’gura? We might need to mount the gun on the Great Stairs to keep Shroomies out.
While I like the idea, it will create some IC problems. I suspect Cyan will limit use of a Yeesha AV and may be others, like Shroomie and the bahro.
Nadnerb wrote:Nalates: You (and plenty of other people) seem to consistently and grossly underestimate what plasma can do. (as well as cherry-picking features that offer considerable high ground to SL) I'm not sure if you somehow forgot that KI images are taken locally and then uploaded to the server for storage in the vault, or if you noticed that those images were then downloaded from the vault by all other clients and displayed on in-game objects like imagers.
True, I may underestimate what Plazma can do. As to giving high ground to SL, no. But, I will continue to point out what they are doing and the technology they and OTHERS are advancing. Some of which these changes will likely mean we need to adopt.
Taking a picture client side and uploading it to the vault server does not constitute a major server load in my thinking. I did not forget that Uru/Plazma does that. However, the number of times a picture downloads compared to the number of times a shirt text downloads is a different thing. Large numbers of people downloading a picture at the time would be rare. Groups of people downloading a shirt texture at the same time would be much more common. Most VW’s deal with this issue and are advancing the technology.
The picture is all under game control. Shirt textures made in Photoshop/Gimp are not going to be. Some means of controlling those images (size, file type, etc.) will be needed.
So, while I hear you say adding shirts is easy and not much change is needed. I have my doubts.
Nadnerb wrote:Well... what you do is... you come up with a story about how if you hack our game, our backer will pull funding and it will be gone for everyone. This serves to turn your entire community into a vigilante organization that ostracizes anyone who might be considered a "hacker" because of course they wouldn't do that if they loved the game like a true fan.
This seems like simplistic view of the people that may come into MOOS. If only Uru fans are allowed, an IC story might work. If we make the game available and try to increase its popularity, we are going to have people that couldn’t care less about the game and just want to hack it fun and cause problems to show they can. SL calls them grief’ers. Most competitive games have punk-busters… We have a whole class of blackhat crackers that want nothing more than to take over a server just to say they did. Often when they can’t, they just like to mess things up for others. Telling them they could blow the game off the net by hacking would be like honey to a bear.
I hear lots of discussion that Uru servers only have to pass info through and are not the source of lag (server network meaning). I am just now getting people talking about servers catching and storing and distributing image files. Is the current system up to that as we add shirts, then may be pants, then may be… ? I walk in a room with 50 AV’s and those fifty have get my shirt and I have to get their shirts and we are already lagged (as in overall performance)… seems like that would add more.
D'Lanor wrote:Lontahv is right. There is no way to differentiate between "good" and "bad" game messages. They are identical. If you go blocking specific types of message you most likely end up with a crippled game.
[…snip…]
btw, home run UU shards were hacked regularly but nobody was ever interested in the game. The hackers just wanted somewhere to send spam or DOS attacks from.

Another question is, how does security fit into open source? How do
other open source projects cope with that when any security implementation can be grabbed from the source by those seeking to circumvent it?
(emphasis is mine)
OMG! We got there…
Chacal's point about a firewall is on point. When one allows the client to make additions to the databases, add a image for a shirt, things get complex. If we allow fans to add models (tables, chairs, books), it gets even more complex. When crackers come in and try to chameleon their way in it gets even more complex. It usually requires human supervision over an automated firewall system.
D'Lanor’s question and my next logical questions will totally divert this thread from topic of proposal to implementation considerations. May be we need a new thread.