Nalatez wrote:If poor performance was not on the server side, not in Plazma, not in PhysX, and not in DirectX/OpenGL then where was it coming from?
If you read the chatlog that I posted from chip on my blog and on the UL forums, he says that the main source of lag is the physics engine. However, I will repeat it here, since you seem to have not seen it.
chip wrote:<chip> oh man, can we please start arguing about plasma again
<chip> the problemm isn’t plasma2.0 or the plNetCore
<chip> its the physics crap
<chip> it was sloooow
<chip> you put like 30 people on the same screen
<chip> it just goes to all shit
<chip> * same area
<chip> I learned lots at cyan. mostly that you can optimize the backend servers all you want
<chip> but in the end
<chip> a shitty client (in this case in c++ and python)
<chip> can still make the whole thing suck
I will repeat again for the benefit of everyone THE SERVERS ARE NOT THE MAIN SOURCE OF LAG.
Mod Edit: The log contained a not so nice word, it was deleted.