The code I have in place now:
- Code: Select all
waveset:
type: waveset
visual:
waveset:
shores:
- shoreline
envradius: 100
depthrange:
opac:
start: 0
end: 0.5
geostate:
maxlen: 6.25
minlen: 6.0
ampoverlen: 0.001
chop: 0.0
angledev: 1
waveset:
type: waveset
visual:
waveset:
shores:
- shoreline
envradius: 100
depthrange:
opac:
start: 0
end: 0.5
geostate:
maxlen: 6.25
minlen: 6.0
ampoverlen: 0.001
chop: 0.0
angledev: 1
geostate:
maxlen: 25
minlen: 5
ampoverlen: 0.009999999776
chop: 0.25
angledev: 0.3490658402
texstate:
maxlen: 12
minlen: 1
ampoverlen: 0.04999999702
chop: 0.25
angldev: 0.8203047514
ripplescale: 75
specnoise: 0.5
specstart: 250
specend: 1000
depthrange:
opac:
start: 0
end: 0.5
refl:
start: 0
end: 1
wave:
start: 0
end: 1
wispiness: 1
edgeopac: 1
edgeradius: 3
period: 0.75
fingerlength: 1.519999981
envrefresh: 0.3000000119
envradius: 2000
<DepthFalloff>
<hsVector3 X="0.5" Y="1.5" Z="5" />
</DepthFalloff>
<WaterOffset>
<hsVector3 X="3.5" Y="1" Z="-3" />
</WaterOffset>
<MaxAtten>
<hsVector3 X="1" Y="1" Z="1" />
</MaxAtten>
<MinAtten>
<hsVector3 X="0" Y="0" Z="0" />
</MinAtten>
<MaxColor>
<hsColorRGBA red="1" green="1" blue="1" alpha="1" />
</MaxColor>
<MinColor>
<hsColorRGBA red="0.6470588446" green="0.6470588446" blue="0.6470588446" alpha="0.1499999911" />
</MinColor>
<WaterTint>
<hsColorRGBA red="1" green="1" blue="1" alpha="1" />
</WaterTint>
<SpecularTint>
<hsColorRGBA red="0.8509804606" green="0.8627451658" blue="1" alpha="1" />
</SpecularTint>
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