boblishman wrote:I am confused ... I have lamp flares in Sonavio ... (and they look and behave like Cyan's) ... but by simply using a texture with transparancy ... and setting them as sprites ...![]()
(they don't use ANY vertex colours ...there is no need ...the texture already has the transparency)
I don't understand why the (relatively simple) process of making a lamp flare needs to change (in this example anyway, ... maybe for other things the new class is better ... but I just think this seems complex for a "simple" lamp flare ... )
GPNMilano wrote:Eventually as I expand on the mat classes I'm hoping, if possible, to have all colors and flags set on a per layer basis. But thats a bit down the road as more and more will have to be reworked to make that possible.
Paradox wrote:You can get the MapTo colour with MTex.col which returns a tuple of RGB.
visual:
sdlanim:
time:
VAR AGETIMEOFDAY "your age name"TimeOfDay[1]
GPNMilano wrote:
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visual:
sdlanim:
time:
With "time" being the name of the variable in the SDL file. And in that file you put:
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VAR AGETIMEOFDAY "your age name"TimeOfDay[1]
D'Lanor wrote:GPNMilano wrote:
- Code: Select all
visual:
sdlanim:
time:
With "time" being the name of the variable in the SDL file. And in that file you put:
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VAR AGETIMEOFDAY "your age name"TimeOfDay[1]
Well, done! But I think "time" is a confusing name. Can it be changed to "sdlname"? Or better still, can you make it default to "<your age name>TimeOfDay"?
I think he meant that to be the default.I'm wary about forcing it to default to the age name
visual:
sdlanim
visual:
sdlanim:
sdname: bla
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