Offline KI 2.7.4

Announcements and discussion regarding any projects related to Cyan Worlds' Plasma Engine including (but not limited to) CyanWorlds.com Engine, Drizzle, OfflineKI, PyPRP, and libHSPlasma.

Re: Offline KI 2.7.4

Postby Erik » Sun Jun 07, 2009 5:54 am

greendragoon wrote:The only flaw I see is that walking isn't controlled by the KI and it would be difficult for a person to match up movements with the predefined emote script.

Exactly... Perhaps other may find such a script useful, but it's not really a solution for me. Ah well, you can't have everything, can you? ;)
User avatar
Erik
 
Posts: 124
Joined: Wed Oct 03, 2007 7:49 am
Location: the Netherlands

Re: Offline KI 2.7.4

Postby diafero » Sun Jun 07, 2009 5:59 am

That would definitely be possible - the KI already has two interpreters built in, one for the file defining the Relto books and one containing a list of all the ages and how you can link there. But if that won't help you either, hm, it's getting difficult :D

That "pre-defining stuff in a file" brings me to another idea, though it is a very specialized one: I could implement a command which reads a list of commands from a file (one command per line) and then uses a shortcut to execute the next command. For example, you could have a file with the content
Code: Select all
/kneel
/set lakemeter 0
/fogcolor black

And then, after issuing that command (let's say the shortcut was Ctrl+C), pressing "Ctrl+C" the first time would execute "/kneel", the second time it is pressed it would execute "/set lakemeter 0" and the third one would run "/fogcolor black". Would that help you, Erik?
However I will most likely not be able to work on that the next two weeks as two quite important oral exams are approaching.
I prefer e-mails to "diafero arcor de" (after adding the at and the dot) over PMs.

"Many people's horizon is a circle with a radius of zero. They call it their point of view."

Deep Island Shard | Offline KI
diafero
Deep Island Admin
 
Posts: 2972
Joined: Mon May 05, 2008 5:50 am
Location: Germany

Re: Offline KI 2.7.4

Postby Erik » Sun Jun 07, 2009 6:28 am

Oh yes, that would be useful! :) Would be great if you could implement that... (After your exams of course :P)
User avatar
Erik
 
Posts: 124
Joined: Wed Oct 03, 2007 7:49 am
Location: the Netherlands

Re: Offline KI 2.7.4

Postby greendragoon » Sun Jun 07, 2009 6:51 am

I'll push fate once again and make the suggestion that what if the script interpreter could fake movement keyboard commands. i.e.
Code: Select all
/turncc 2sec
/turnleft 90degrees

or even
Code: Select all
/walk 3sec
/run 5ft
/moveto 104, 210


Now I have no clue if this is even possible, but if it were, a person could write a script setup to match up with prerecorded dialog. ;)
Robert "greendragoon" Starbuck
As Long as there is MORE,
I will explore.
And as long as my Relto shelf is unfilled,
I will build.
User avatar
greendragoon
 
Posts: 280
Joined: Tue Oct 02, 2007 9:54 am
Location: Stuck in Indiana because the cavern door is locked.

Re: Offline KI 2.7.4

Postby diafero » Sun Jun 07, 2009 7:48 am

While it might be possible to let the avatar walk triggered vi python (though at first glance I wouldn't know how to do that), it is definitely much more work than walking the "normal" way and triggering extra actions via shortcuts.
I prefer e-mails to "diafero arcor de" (after adding the at and the dot) over PMs.

"Many people's horizon is a circle with a radius of zero. They call it their point of view."

Deep Island Shard | Offline KI
diafero
Deep Island Admin
 
Posts: 2972
Joined: Mon May 05, 2008 5:50 am
Location: Germany

Re: Offline KI 2.7.4

Postby greendragoon » Sun Jun 07, 2009 10:17 am

Yeah, I thought it might be, but I figured it was worth asking. :roll:
Robert "greendragoon" Starbuck
As Long as there is MORE,
I will explore.
And as long as my Relto shelf is unfilled,
I will build.
User avatar
greendragoon
 
Posts: 280
Joined: Tue Oct 02, 2007 9:54 am
Location: Stuck in Indiana because the cavern door is locked.

Re: Offline KI 2.7.4

Postby diafero » Sun Jun 07, 2009 10:21 am

It definitely is, perhaps you can convince someone else to work on it ;-)
I prefer e-mails to "diafero arcor de" (after adding the at and the dot) over PMs.

"Many people's horizon is a circle with a radius of zero. They call it their point of view."

Deep Island Shard | Offline KI
diafero
Deep Island Admin
 
Posts: 2972
Joined: Mon May 05, 2008 5:50 am
Location: Germany

Re: Offline KI 2.7.4

Postby kaelisebonrai » Wed Jun 10, 2009 4:45 am

Hi all, slight feature request...

Is there any chance of the Baron City Office Sharper Journal being updated with the MOUL version of the contents of the first book? (Keeping the Second book, of course, essentially handwaving the return of the second book as having been returned, not neccessarily adding any entries, just explaining it by the dates, I guess.)

And, another feature request, would it be possible to integrate a configurable KI-IRC system into the Offline-KI? as in, able to set options, say a config file, with server, channel, port, etc?

On another note, in the previous release topic, you mentioned that GPNMilano managed to convert some of the UU-Era content to TPOTS, how is that project progressing, if at all? just curious. =)
User avatar
kaelisebonrai
 
Posts: 849
Joined: Sun Feb 03, 2008 3:27 am
Location: Perth, Western Australia

Re: Offline KI 2.7.4

Postby Dangerzone » Thu Jun 11, 2009 3:45 pm

I also have a few things I would LOVE to see in the next offline KI.

In the episode "Scars" there were a series of things in/around the kahlo pub tunnel... specifically a multi-state collapse area in the back which changed at several points in the story (state one was the crack, state two were the barriers in the corner, and state three was the large pile of rocks behind the barriers)

There were also the memorial wreaths, imager memorial, and a set of barriers that were erected at the entrance of the tunnel...

Could you perhaps add a series of triggers for these in the next offline KI. (to see the different states)

It would also be cool of you could find a way to trigger the infamous "cave in sound effects" that many heard on that day throughout the city. (the sound file is "islmCave_In")
Dangerzone
 
Posts: 16
Joined: Sun Sep 30, 2007 9:49 pm

Re: Offline KI 2.7.4

Postby Tweek » Fri Jun 12, 2009 8:03 am

I have a wee request for the OfflineKI

The ability to use the chat without the KI (like you could in at times in Prologue/UU/MOUL) so you can use the commands without getting a KI.
Beneath - IC Blog.
Beneath: Ages of Tweek - FB Age Dev Page.
User avatar
Tweek
 
Posts: 693
Joined: Sat Sep 29, 2007 6:37 am

PreviousNext

Return to Plasma Development

Who is online

Users browsing this forum: No registered users and 1 guest