Yes, Source's graphics are stunning indeed.

This version of source (Source 14) was made in 2007. The original Source Engine was made back in 1998. The nice thing about Source is it has actuall physics. Every object... And I mean EVERY object has its own Bouency, Weight, Possible breakableness/gibs (Gibs are small objects that come off of a larger one. ie. Body parts, pieces of wood, ect..) If you take a look at Garry's Mod (a Modification of HL2 to make it into a Physics sandbox) you can truely see that there are real physics. Pulleys and Hydrolics, Welding and Ropes and axels and Thrusters and trains that work. Source has it's own Gravity setting. It even supports negative numbers so you could Fly upwards instead of being forced onto ground.

Ok I'm done talking about how great source is.

Sorry for rambling.
And yes, I do understand how difficult porting URU into source. I tried doing so with The Ahnonay Cathedral and Sharper's Spyroom. They exported fine, but XSI didn't want to import them. I trust that changes can be made to the age that will make it compatible with XSI. And I do agree with you Chacal.. It probably wouldn't get very much recognition... I do know what 'The Ship' is, and It's setup was interesting....
Valdez
Fighting, Horrible disposition to others based on beliefs... What's the point anymore? Was there ever a point? Dead is what it is and always will be until peace is achieved through everyone.