Can you extract ABM from CC?

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Re: Can you extract ABM from CC?

Postby Jamey » Sat Jul 11, 2009 6:14 pm

Uh oh, now I crash whenever I link to Gahreesen...

Here is what I did, I went through all the following subdirectories:
Image

At first, I only went into the SceneObjects subdirectory and removed SfxRegSen-MaintOnStone01. I used Plasmashop to resum the sum file, I try to link to gahreesen, and it crashes. So, I went into ALL the subdirectories and deleted everything dealing with "SfxRegSen-MaintOnStone01", however I'm still crashing when I go to Gahreesen...

Any idea what I did wrong?
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Re: Can you extract ABM from CC?

Postby Lontahv » Sat Jul 11, 2009 7:30 pm

If I were doing this the crash would probably be due to human error and PRPExplorer corrupting my PRP. :P

Since I can't think of anything else off the top of my head I'll give you a list of objects and their class-types (shown as subfolders in PRPExplorer) to delete. This way it'll be faster to re-do the edit on a fresh prp.

in PRP "Garrison_District_WallRoom":
Code: Select all
"SfxRegSen-MaintOnStone01" Type="plSceneObject"
"SfxRegSen-MaintOnStone01" Type="plCoordinateInterface"
"SfxRegSen-MaintOnStone01" Type="plSimulationInterface"
"SfxRegSen-MaintOnStone01" Type="plCoordinateInterface"
"cSfxRespFeet-MainOnStone" Type="plResponderModifier"
"cSfxRegSen-MaintOnStone01_Enter" Type="plLogicModifier"
"cSfxRegSen-MaintOnStone01_Exit" Type="plLogicModifier"
"cSfxRegSen-MaintOnStone01_Enter" Type="plObjectInVolumeDetector"
"cSfxRegSen-MaintOnStone01_Exit" Type="plObjectInVolumeDetector"
"SfxRegSen-MaintOnStone01" Type="plInterfaceInfoModifier"


That should be all the objects you need to delete.

Edit: I think you also might need to delete all the SfxRegSen-MaintOnGlass01 and SfxRegSen-MaintOnGlass02 stuff so the wall doesn't crash. This wouldn't be causing the problem you're having just now, though.
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Re: Can you extract ABM from CC?

Postby Jamey » Sat Jul 11, 2009 7:46 pm

Still crashing unfortunately :( Even after starting from a fresh Wallroom.PRP

I auto-built and re-sumed the sum file in Plasmashop after deleting everything.

Any other ideas? :?

EDIT: I'll try deleting the Glass01 and Glass02 stuff as well.

EDIT#2: Nope, still crashing after deleting all that :(

Is it bad that I deleted all the files relating to the stone and glass01 & 02 in the Physicals subdirectory? I noticed that one was missed. I hope I didn't delete too much... :oops:
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Re: Can you extract ABM from CC?

Postby Lontahv » Sat Jul 11, 2009 8:25 pm

Forgot to mention those. :? Yeah, they should be deleted as well.

I'm not sure if PRPExplorer deletes the SceneNode refs to the deleted SceneObject automatically. If not, this would cause a crash.

I think PRPExplorer6 has two places where the objects are listed. One is the one with the different folders/classes/types and the other one has just the objects. Try also deleting this object in the other object list (not the one under "Advanced"). Maybe you're already doing this though.
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Re: Can you extract ABM from CC?

Postby Chacal » Sat Jul 11, 2009 10:22 pm

No, PrpExplorer doesn't delete the references in the plSceneNode and I should have mentioned it.
Hang on, Jamey, we'll put you back on track. If nothing works, you'll just have to copy your backup prp to the game folder again, takes just a few seconds.

OK, in the attached zip file should be a fixed SfxRegSen-MaintOnStone01.uof file. Using PrpExplorer 6 (not 7), import it in Garrison / Wallroom

I just checked with my POTS installation and it works here.
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SfxRegSen-MaintOnStone01.zip
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Re: Can you extract ABM from CC?

Postby Jamey » Sun Jul 12, 2009 7:04 am

Should I import this into a fresh PRP or the one I've deleted all the references to stone and glass01/02?

EDIT: I tried it with both the PRP's and both of them ended up crashing after trying to import the UOF. I have no idea what I may be doing wrong.

Although, how can I specifically delete the stone and glass references in the Scenenodes subcategory without deleting anything else? PRP Explorer only lets me delete things from the bottom up.

Nevermind, I think I figured it out, hang on..I'm deleting all the references the stone and glass objects the scenenodes is displaying.


and....it didn't work. Still crashing. This brings me back up to the question above; how can I specifically delete the stone and glass references in the Scenenodes subcategory without deleting anything else? PRP Explorer only lets me delete things from the bottom up. I want to remove it completely, but I am forced to delete other references in the process...
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Re: Can you extract ABM from CC?

Postby Chacal » Sun Jul 12, 2009 8:44 am

You can't. That's why I said I'd send you a fixed SceneNode.
Or you can use prpmod and a text editor.
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Re: Can you extract ABM from CC?

Postby Jamey » Sun Jul 12, 2009 8:55 am

Ok, I'll try that.

How should I import it, should I right click the prp directory and hit import, or should I go into the scenenodes and add a reference, or both?
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Re: Can you extract ABM from CC?

Postby Tsar Hoikas » Sun Jul 12, 2009 10:37 am

Why don't you do as Darein did and create a fake UU install? It would be much more sensible than this insanity (and the wall would actually, y'know, work).
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Re: Can you extract ABM from CC?

Postby Jamey » Sun Jul 12, 2009 11:13 am

Well, I don't want to have two separate installations, mainly because it takes up more hardrive space, and it's overall just confusing for me. :oops: I like having one installation with everything in one spot, rather than jumping from installation to installation.

Plus, I've pretty sure I've seen people pull off what Chacal and Lontahv are trying to walk me through, and Chacal says it does work with a POTS installation, so it's just a matter of me not missing a step or two, which is understandable if I do considering I am mentally impaired when it comes to this stuff. :oops: :P
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