Chain letter age

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Re: Chain letter age

Postby ametist » Wed Jul 15, 2009 7:57 am

Word from special agent Junee, is that there is another group of people investigating the age, although we seem to be missing them every time. She raises some suspicion about whatever might be the purpose of their prowling around and has literally turned the heat on.


:twisted: I suggest we place a box full of invisible ink right at the link-in-point, then we could trace their footsteps by using a torch...I really hope they don't want to steal the crystals! Or my dear little bugs , but then they'll be surprised,hah! Them bugs bite hard :twisted:
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Re: Chain letter age

Postby Robert The Rebuilder » Thu Jul 16, 2009 5:19 am

I'm not worried. After a few minutes of being exposed to the relentless pink/purple light, they'll go insane. :-)
Can we rebuild it? Yes, we can - here's how.

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Re: Chain letter age

Postby Jojon » Sun Jul 26, 2009 5:40 pm

There's something called "setting a good example", which I have utterly failed at doing, I'm afraid.
Being the fat, sweaty bloke banging the drum at the back of the galley, I, most of all, should not seemingly vansih off the face of the planet, when it's my turn and not finally come crawling with little to show for myself... This, however is where I'm at. After spending the entire weekend failing at getting lamps to shine as strong and far as I want them to, I've decided to give up for now - let's call it all a work in progress, shall we? I hope my own slow delivery doesn't dampen anybody else's enthusiasm.
So what is new in the just now uploaded version 0.8? I have given most of the interior of tower 1 their own copies of the materials they use, so that they are no longer lit by the sun. I will have to sort out the bits that appear both inside and outside later and figure out why I have out-of-range lamps taking priority over near ones (regarding the 8 simultaneous lamps limit).
A rough beginning for the lower level balcony, from the original synopsis, has been added, with a temporary access shaft, for those with strong knees.

Links in first post have been updated.

Next contributor is Corvus, then it's Perlenstern's turn.


/Jojon
...who at times miss the old manual assignment of lamps... :7
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Re: Chain letter age

Postby ametist » Mon Jul 27, 2009 10:16 pm

Jojon wrote: After spending the entire weekend failing at getting lamps to shine as strong and far as I want them to, I've decided to give up for now - let's call it all a work in progress, shall we? I hope my own slow delivery doesn't dampen anybody else's enthusiasm.
/Jojon


Oh no, just shows you're human like the rest of us , and that Blender is the true 'democrat' :D
Jojon, I hope you have luck with those lights soon anyway!
Last edited by ametist on Tue Jul 28, 2009 2:37 am, edited 1 time in total.
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Re: Chain letter age

Postby D'Lanor » Tue Jul 28, 2009 1:16 am

Jojon wrote:/Jojon
...who at times miss the old manual assignment of lamps... :7

I am assuming you have been using the lightgroups method that replaced it. If not you can find it hidden in the Updating Ages section of the wiki.

If you had very specific light settings before, and want to preserve them, you can use lightgroups. First, select the lights you want to affect your object, and press ctrl-g to add them to a group. You can change the group name in the objects panel (F7) under "objects and links". Now select the object you want to be affected by this group and enter the name of the group in the GR: field in the shaders panel under Shading Tools (F9).
"It is in self-limitation that a master first shows himself." - Goethe
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Re: Chain letter age

Postby ddb174 » Tue Jul 28, 2009 4:43 pm

Sorry it took so long! The update is in UAM now.
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Re: Chain letter age

Postby jordd » Wed Jul 29, 2009 12:09 pm

So purple! It buuuurns!! :P
(Liking it so far)
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Re: Chain letter age

Postby Jojon » Thu Jul 30, 2009 12:19 pm

Now we're just preparing for a final assault on your green photoreceptors and then our victory will be complete. :P
Thanks for visiting, jordd -- if you see something that inspires you, do consider joining the collection of people building the age. :)

@ametist: Thanks. Usually my classification is "subhuman" - good to have someone believing me an actual human now and again. :)

@D'Lanor: Thank you. Yes, I am using exclusive lightgroups, but that is actually not what I am having problems with, for all that I wrote that little aside. My two problems are: A) figuring out which parameters carries over to Plasma and how (I have one lamp that has very little effect, no matter what sorts of energies and distances [parametric and geometric] and things I tinker with, so far. ...and B) With more than 8 lamps, I would expect I'd have the eight closest ones affecting an object at a time, or possibly one that has a larger range/strength might take priority over a closer one, but it seems more like I can only have 8 lamps in total; as the nineth is added in Blender, the first one winks out in the exported age... Only thing I could think of was to tick the lamps' "sphere" buttons, which in Blender gives you a definite terminator for the lamp's range, but that doesn't seem to do anything...


@Dustin: YOU feel like you have anything to apologise for?! I'M the failure here and I will tolerate no competition. ;)
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Re: Chain letter age

Postby Corvus » Mon Aug 31, 2009 11:56 pm

I hope Jojon is doing well, because almost 3 weeks ago I delivered my update for Relltoo. He obviously got my pm, but I haven't heared anything since.
"To regard the imagination as metaphysics is to think of it as part of life, and to think of it as part of life is to realize the extent of artifice. We live in the mind."

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Re: Chain letter age

Postby I.Brattin » Wed Sep 02, 2009 5:22 am

I think we have lost Jojon. I sent him a PM about the same time. Mine still has been unread.

Corvus forward me the pm you sent him. I can take over since I have access to the server and can send the files on to the next person. And when he is able he can take it back over from me.
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