andylegate wrote:PyPRP 1.6 installs differently than previous versions of PyPRP. READ the install section on the wiki.
Read about what's new since PyPRP 1.5 (including adjustments you may need to make in Blender) and how to install on the GoW wiki. Highlights include:
- Simplified installation - no more fiddling with a heap of loose files, just put the whole PyPRP folder into your scripts folder
- The modified mesh is exported for objects that have modifiers
- Texture scale can now be animated, and texture animation (or static offset/scale) matches the render preview in Blender
- Added support for simple GUI dialogs
- Many QuickScript additions
- Many bug fixes
Issues fixed since beta 1:
- File names containing question marks that freak out Windows
- Python error when exporting ripples/puddles/footsteps after running the Wizards script
- For objects with modifiers and bounds, modifiers were not applied to the bounds
It would be appreciated if some of you could run your ages through it and let us know if you run into any problems. Unless any issues turn up that take more time to fix (or any real life interferences or other unforeseen circumstances), the final release is planned for the weekend of September 12 (one week from now).