Offline KI 2.9.1

Announcements and discussion regarding any projects related to Cyan Worlds' Plasma Engine including (but not limited to) CyanWorlds.com Engine, Drizzle, OfflineKI, PyPRP, and libHSPlasma.

Re: Offline KI 2.9.1

Postby ndkevinr2 » Sun Aug 16, 2009 1:54 pm

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Last edited by ndkevinr2 on Wed Dec 02, 2015 11:47 pm, edited 1 time in total.
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Re: Offline KI 2.9.1

Postby Agenotfound » Sun Aug 16, 2009 3:01 pm

Lehnay wrote:1) I created a new avatar, went to the GZ antechamber from Bevin, and went from there to the Nexus. It looked like this:
nexus.JPG

Any idea why? (I went to Gahreesen as well to pick up my key, but I don't remember if this was before or after.)

2) When I went back to the GZ antechamber, the F2 and F3 keys stopped working. (The function keys themselves work fine in other applications!) The KI looked like this:
KI.JPG

I don't remember seeing those arrows before?


Lehnay i see that you have tried my Memorial Imager tutorial recently, did you make sure you restored the original Python.pak file to the python folder (as described at the end of the tutorial) because what you are describing is typical of re-packing python file with new material and the OfflineKI is not verry found of that.

Lehnay wrote:3) If for some reason :) you would issue a bug fix release, could you consider including the SDL vars for the guild hall explosion + memorial imager, like in Agenotfound's tutorials? Perhaps in future Drizzle could support these additions too.


the SDL var for the guild all accident is already present in your current installation (it was here in POTS)
look for "islmExplosionRun"
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Re: Offline KI 2.9.1

Postby Jusme » Sun Aug 16, 2009 6:00 pm

Just completed TestCase21...no issues other than I am able to pick both Clock and Lightning pages behind door number two in Ahnonay.....Is that intentional?
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Re: Offline KI 2.9.1

Postby Karkadann » Sun Aug 16, 2009 8:18 pm

I believe so, I may be wrong but I think thats the way it was in MOUL
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Re: Offline KI 2.9.1

Postby GregW11 » Mon Aug 17, 2009 10:02 am

The Clock and Lightning pages are both behind door number two, this is intentional (same way on mine, plus I believe the clock was in a different place with MOUL).

As for the KI not displaying coordinates, since it's essentially a re-written MOUL KI, the coordinates only show up when it's in the full display.
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Re: Offline KI 2.9.1

Postby Lehnay » Mon Aug 17, 2009 11:18 am

Agenotfound wrote:Lehnay i see that you have tried my Memorial Imager tutorial recently, did you make sure you restored the original Python.pak file to the python folder (as described at the end of the tutorial) because what you are describing is typical of re-packing python file with new material and the OfflineKI is not verry found of that.

I can't check it right now but I'm sure you're right. OK, ignore that "complaint"! :) But that KI looked interesting.
[Edit:] You were quite right -- restoring my backup of the python pak solved the problem.
Agenotfound wrote:the SDL var for the guild all accident is already present in your current installation (it was here in POTS)

My bad. I meant the vars that are added in your tutorials.
[Edit:] Oh, and could the py file from Agenotfound's tutorials be added, diafero? Especially if adding it here at our end means trouble! (Unless adding it would break things of course ...)
Last edited by Lehnay on Mon Aug 17, 2009 3:19 pm, edited 1 time in total.
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Re: Offline KI 2.9.1

Postby Jusme » Mon Aug 17, 2009 3:11 pm

Yes, in MOUL I thought the clock page was found behind a pipe in sphere 3?
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Re: Offline KI 2.9.1

Postby Lehnay » Mon Aug 17, 2009 3:21 pm

A GZ marker appears by the double doors in the Kahlo pub corridor but it is not clickable. Is this because I tried Agenotfound's memorial tutorial? Do others have this problem?
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Re: Offline KI 2.9.1

Postby Nanouk-GoW » Mon Aug 17, 2009 5:26 pm

Lehnay wrote:A GZ marker appears by the double doors in the Kahlo pub corridor but it is not clickable. Is this because I tried Agenotfound's memorial tutorial? Do others have this problem?

It must be because of the memoral tutorial.

I just did a double check on this and did not see such a GZ marker.

Btw, I am using a sneaky way to backup my progress in Uru in case I want to replay a particular puzzle.

I make a copy of the "sav" folder at such steps. I do not use copy & paste but use the left Windows menu "copy this document".... !

In my special backup folder, I presently have 21 such game sav backups.

I used the same procedure for my Uru CC game, (see image/first 15 of 32 saves)
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Re: Offline KI 2.9.1

Postby Agenotfound » Tue Aug 18, 2009 3:06 am

Lehnay wrote:A GZ marker appears by the double doors in the Kahlo pub corridor but it is not clickable. Is this because I tried Agenotfound's memorial tutorial? Do others have this problem?


easy to fix i'm going to post an update to the tutorial
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