Uru stackdumping

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Uru stackdumping

Postby Justintime9 » Thu Sep 24, 2009 12:12 pm

Does anyone know why URU would suddenly start giving me stackdumps upon start up (right after the cyan and Ubisoft logos)?
I hadn't installed anything new or anything. The only think I did before I noticed this, is re-exporting my age, but the only change was the passindex, and after I took all the age files out of the game, it still crashed. It seems to have started for no apparent reason. Was there an update to the Offline KI that might have caused this or something?
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Re: Uru stackdumping

Postby diafero » Thu Sep 24, 2009 12:14 pm

It could also be caused by a broken vault - especially having too many pictures can cause this. Does it work if you create a new avatar?
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Re: Uru stackdumping

Postby Justintime9 » Thu Sep 24, 2009 12:23 pm

Well, it's funny you mention avatars, I just created a couple of new avatars recently. (before all this started) I'll see if creating a new one fixes it (or deleting the pictures.)

btw, here's the stackdump error (in case anyone can read it):

Code: Select all
Exception type: Access violation

Call stack (14 levels):

 0x00869D54

  0x00475CB6

   0x00475ED7

    0x0051058A

     0x008229A8

      0x0082062B

       0x0082168D

        0x0051F3FE

         0x0083B1DE

          0x0083F114

           0x0083EC17

            0x0069A0CE

             0x005D198D

              0x00628EE5

<end>

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Re: Uru stackdumping

Postby Justintime9 » Thu Sep 24, 2009 5:23 pm

Ok, I tested, and apparently only my main avatar won't load :P (the avatar I usually do all my exploring and hanging out with). Most of my pictures were taken by it. All other avatars work. Any idea how I can get it to work for the avatar?
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Re: Uru stackdumping

Postby semplerfi » Thu Sep 24, 2009 5:26 pm

Usually after a stack dump your URU folder will be very fragmented. Try defragging. At a minimon this will be one less thing causing problems.

And yes, delete all the Ki pictures for this can cause problems and can cause very slow load times.

And as diafero says below:
diafero wrote:Deleting KI images in the KIImages folder does not change anything for the avatars, so that won't do nothing. You would have to delete them in the game

[edit1]added diafero's quote & changed some wording
Last edited by semplerfi on Fri Sep 25, 2009 12:03 pm, edited 1 time in total.
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Re: Uru stackdumping

Postby Paradox » Thu Sep 24, 2009 6:41 pm

If only one avatar is having problems, delete the avatar and make a new one.
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Re: Uru stackdumping

Postby Chacal » Thu Sep 24, 2009 6:55 pm

For the sake of curiosity and learning, explore your vault with VaultShop.
Try to find where it is broken. Try to repair.
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Re: Uru stackdumping

Postby diafero » Fri Sep 25, 2009 8:59 am

Deleting KI images in the KIImages folder does not change anything for the avatars, so that won't do nothing. You would have to delete them in the game, which obviously is not possible. VaultShop would be worth a try - if Uru fails only at lading such a vault, and did not already break it when it was saved, it can be repaired.
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Re: Uru stackdumping

Postby Jusme » Fri Sep 25, 2009 11:30 am

After De-fragging I get this....Image
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Re: Uru stackdumping

Postby Zrax » Sun Sep 27, 2009 5:46 pm

Justintime9 wrote:btw, here's the stackdump error (in case anyone can read it):

Code: Select all
Exception type: Access violation
Call stack (14 levels):
 0x00869D54
  0x00475CB6
   0x00475ED7
    0x0051058A
     0x008229A8
      0x0082062B
       0x0082168D
        0x0051F3FE
         0x0083B1DE
          0x0083F114
           0x0083EC17
            0x0069A0CE
             0x005D198D
              0x00628EE5
<end>


Yeah, that's definitely a corrupt vault somewhere... Somehow, it's trying to read a plSceneNode from your vault data (which it shouldn't be doing)
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