Myst Online Server?

General debates and discussion about the Guild of Writers and Age creation

Myst Online Server?

Postby Dhelayan » Fri Oct 16, 2009 9:09 am

Heya.

I found this a while ago: http://share.hoikas.com/MUd/
Seems like its possible to make a MOUL Server?
Any informations on that?

Dhel
Dhelayan
 
Posts: 37
Joined: Sat Apr 19, 2008 10:02 am

Re: Myst Online Server?

Postby I.Brattin » Fri Oct 16, 2009 10:17 am

Not likely.

Those files are probably leftover from Until Uru. If I remember right GoW, before it was called such, had an Until Uru shard.

Edit: After looking closer at the files and Dustin (below) confirming it, it does indeed look like the possibility of a MOUL server.
Last edited by I.Brattin on Fri Oct 16, 2009 10:27 am, edited 1 time in total.
MOUL Again Ki #'s
I.Brattin - 777796
Jayden Halliwell (IC Explorer) - 54404
I.Brattin
 
Posts: 472
Joined: Sat Jan 31, 2009 3:06 pm

Re: Myst Online Server?

Postby ddb174 » Fri Oct 16, 2009 10:19 am

I remember him mentioning something about that, but if I recall correctly, it was never finished. Perhaps he'll upload the source somewhere for you to take a look at. This was, incidentally, an alternative approach I considered for Drizzle: to write a local Moul server. But I liked the idea of everything in a single game.
ddb174
 
Posts: 928
Joined: Thu Apr 10, 2008 7:28 pm

Re: Myst Online Server?

Postby Chacal » Fri Oct 16, 2009 10:25 am

Those pics are fairly recent, one shows 8/10/2009

You always know what Adam is up to because he puts everything on his public share.
:D
Chacal


"The weak can never forgive. Forgiveness is an attribute of the strong."
-- Mahatma Gandhi
User avatar
Chacal
 
Posts: 2515
Joined: Tue Nov 06, 2007 2:45 pm
Location: Quebec, Canada

Re: Myst Online Server?

Postby J'Kla » Fri Oct 16, 2009 11:15 am

I am trying to get a home alcugs server sorted in fact I have the server bit it's the client and data server that's eluding me. I do understand how drizzle and CC combine to make it possible to develop to make and distribute user built ages but it has a limitation when you try to build puzzles with multi player solutions.

I am not just trying to do this for myself I am also trying to write idiot proof instructions. I am holding back on releasing these till I know they work. difaro has been very helpful but at the moment real life holidays have interrupted proceedings.

I am looking at a home shard a small server to support two or three users operating on a domestic router. From my experience so far the shard is the easy bit. :D
User avatar
J'Kla
 
Posts: 1003
Joined: Wed Feb 20, 2008 3:16 pm
Location: Geordieland UK

Re: Myst Online Server?

Postby Tsar Hoikas » Sun Oct 18, 2009 5:23 pm

ddb174 wrote:I remember him mentioning something about that, but if I recall correctly, it was never finished. Perhaps he'll upload the source somewhere for you to take a look at. This was, incidentally, an alternative approach I considered for Drizzle: to write a local Moul server. But I liked the idea of everything in a single game.


You don't want to see my source code... I was bored one day. It was never supposed to get past the login screen, but things happened.

I kinda stopped working when I got to Relto and couldn't fix the Age's SDL state. It was pretty fun to kick the logs around and look at the SDL updates for the logs. I forgot how finicky the kickables in MOUL were.

Perhaps the ending has not yet been written.
Image
Tsar Hoikas
Councilor of Technical Direction
 
Posts: 2180
Joined: Fri Nov 16, 2007 9:45 pm
Location: South Georgia

Re: Myst Online Server?

Postby gimlet » Sat Oct 24, 2009 9:40 am

J'Kla wrote:I am looking at a home shard a small server to support two or three users operating on a domestic router. From my experience so far the shard is the easy bit. :D

At the moment, the shard and the client still have to reside on physically separate machines, right? Not implemented as separate programs needing perhaps a dual core processor or something like that so both client and server(s) can run on a single motherboard?
Gimlet (does the KI number matter anymore?)
gimlet
 
Posts: 13
Joined: Wed Feb 06, 2008 3:02 pm

Re: Myst Online Server?

Postby Tsar Hoikas » Sat Oct 24, 2009 2:45 pm

gimlet wrote:
J'Kla wrote:I am looking at a home shard a small server to support two or three users operating on a domestic router. From my experience so far the shard is the easy bit. :D

At the moment, the shard and the client still have to reside on physically separate machines, right? Not implemented as separate programs needing perhaps a dual core processor or something like that so both client and server(s) can run on a single motherboard?


That would easily be possible with any configuration that would run MOUL. The servers themselves are incredibly light-weight.

I would prefer a real server where you could play the game with others, as it was intended to be.
Image
Tsar Hoikas
Councilor of Technical Direction
 
Posts: 2180
Joined: Fri Nov 16, 2007 9:45 pm
Location: South Georgia

Re: Myst Online Server?

Postby Chacal » Sat Oct 24, 2009 3:04 pm

gimlet wrote:
J'Kla wrote:I am looking at a home shard a small server to support two or three users operating on a domestic router. From my experience so far the shard is the easy bit. :D

At the moment, the shard and the client still have to reside on physically separate machines, right? Not implemented as separate programs needing perhaps a dual core processor or something like that so both client and server(s) can run on a single motherboard?


There is no such restriction. Client and servers are independent processes, they send messages to each other using whatever IP address and port you assign to them. If your PC is powerful enough, you can run the client and all servers on it. The IP address for all servers could simply be "localhost", or 127.0.0.1.

For a more flexible and scalable architecture, you could also use VMWare and run each server in a virtual machine. Each would have its own IP, thus it would be easy to adapt to whatever hardware you have on hand. For instance, you could have a distributed architecture, with you running the auth and game servers, and friends running data servers with the Age files distributed among them.
Chacal


"The weak can never forgive. Forgiveness is an attribute of the strong."
-- Mahatma Gandhi
User avatar
Chacal
 
Posts: 2515
Joined: Tue Nov 06, 2007 2:45 pm
Location: Quebec, Canada

Re: Myst Online Server?

Postby diafero » Sun Oct 25, 2009 1:08 pm

:lol: I was almost certain someone would start something like that :D
How different are the MOUL and POTS/UU protocols? Would it be reasonable to extend the Alcugs server to support MOUL, or could at least some of the Alcgs servers' source be re-used?
I prefer e-mails to "diafero arcor de" (after adding the at and the dot) over PMs.

"Many people's horizon is a circle with a radius of zero. They call it their point of view."

Deep Island Shard | Offline KI
diafero
Deep Island Admin
 
Posts: 2972
Joined: Mon May 05, 2008 5:50 am
Location: Germany

Next

Return to General Discussion

Who is online

Users browsing this forum: No registered users and 3 guests