by ddb174 » Fri Aug 28, 2009 10:01 am
Hey, I'm glad you like it all! Converting the Moul Ages was the hardest part; after that, I didn't need to put in nearly as much work to get Myst5 and Crowthistle working. Similarly, with the recent batch, the Storm Yeesha page was the hardest part, but I did it in a way that it formed a framework that could be easily reused, so it wasn't nearly as difficult to do all the sparklies and other Yeesha pages. There was a problem with the Tsogal and Delin puzzles, because the code was moved from Python to the engine itself, so I had to rewrite that puzzle from scratch in Python, but that was the last part to make all the puzzles working. (Indeed, I remember after one update to Drizzle, Wolle surprised me by telling me that the update accidentally made all of Minkata work :D) And the "entering Descent through the volcano" thing was just too irresistible ;) (I used the same method as GPNMilano, and overlayed another prp file on top with the extra colliders and link-region.)
By the way, everyone who knows me calls me Dustin; the same Dustin from 2005 ;)
Drizzle's help tab lists which people do what, but with Offline-KI it just has a list of names, so it can be a little difficult to remember who did what, especially when it comes to the parts from the UntilUru User-KI/Admin-KI. But lots of people have generously helped with both projects :)