Gahreesen Wall

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Re: Gahreesen Wall

Postby Karkadann » Wed Nov 11, 2009 10:53 pm

I have used the back up feature in win xp to back up just one folder before, its quicker then reloading the whole game.

in case it don't work because again I have no idea
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Re: Gahreesen Wall

Postby Atrion » Thu Nov 12, 2009 12:37 am

Darien wrote:The first page of this thread http://forum.guildofwriters.com/viewtopic.php?f=10&t=3199 is where I learned how to get it working. You only need Uru CC or Uru ABM (with a clean install) and then the appropriate Until Uru patch. http://www.metallicity.com/miscdl_urupatches.asp Then you need a way to edit the Garrison.sdl file in order to activate the wall, changing the grsnClimbingWallState to 1. I also recommend changing the "wall info journal" (or something like that) from 0 to 1. This will turn on the book in the conference rooms with the instructions to operate the wall. If you continue on reading the next few pages of the above linked thread there are additional instructions for UU bug fixes and no cd patches.



I followed what this page said and the pedestal and chair for configuring the wall are now there, but when I enter the room where you get the maintainers suit and lowered into the wall room, the machine is in the down position but with the green light on. Also when sitting at the pedestal the top button seems to activate the device, but then doesn't seem to do anything else...
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Re: Gahreesen Wall

Postby Darien » Thu Nov 12, 2009 12:52 am

Reading the wall journal in the conference rooms will help. This line in the Garrison.sdl file should have the default set to 1.

VAR BOOL grsnWallInfoJournalVis[1] DEFAULT=1 DEFAULTOPTION=VAULT

The controls are not very intuitive. Once you have mazes set up for both sides the two chutes will open up. Just step in and see what happens next. :)
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Re: Gahreesen Wall

Postby Atrion » Thu Nov 12, 2009 1:53 am

Darien wrote:Reading the wall journal in the conference rooms will help. This line in the Garrison.sdl file should have the default set to 1.

VAR BOOL grsnWallInfoJournalVis[1] DEFAULT=1 DEFAULTOPTION=VAULT

The controls are not very intuitive. Once you have mazes set up for both sides the two chutes will open up. Just step in and see what happens next. :)



After using Dariens Until URU suggestion I have gotten the wall working.
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Now for me to try and figure out the 'instructions' on how to try and get this done for URU: CC

If the method for Getting the Wall in URU: CC works, how hard of a feature would this be to add to Offline Ki, or Drizzle, I am unsure of which program would do whats needed.

EDIT: When trying to get the Wall to Work in URU: CC using the method describe in a previous post, should the files I use be from my MOUL files (The same ones I use for converting with Drizzle) or files from the Until URU install that I created earlier in which the wall works?
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Re: Gahreesen Wall

Postby Agenotfound » Thu Nov 12, 2009 7:39 am

if you use UU file you won't start climbing and that's the whole problem. if you use the Moul files you will start climbing but you will crash.

Getting the wall in UU is pretty simple but the difficult part is getting it into CC.


I read the post from LiquorCooChee again and i'm prety sure he got the wall working in To Dn'i Not CC.

And then it's pretty bad news because the only reason i've kept trying to get it to work is because i tought it has been done by LiquorCooChee in the past.

in fact all the problems pointed to the client for quite some time and the tracing of the call stack was almost a definitive proof of that but i hoped something eluded me.
The only thing LiquorCooChee did that i didn't do was to copy the global avatar prp in the root folder of the uru install and that does not fix anything. Also he doesn't mention any problem with the triggering of the climbing wich proves that the client from to Dn'i can understand the event wich does not seem to be the case for the CC client.


So i'm afraid the wall cannot be ported to CC after all
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Re: Gahreesen Wall

Postby Karkadann » Thu Nov 12, 2009 7:47 am

Any chance in making a Gahreesan wall patch for Uru ABM?
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Re: Gahreesen Wall

Postby Atrion » Thu Nov 12, 2009 7:50 am

Agenotfound wrote:if you use UU file you won't start climbing and that's the whole problem. if you use the Moul files you will start climbing but you will crash.



Could possibly then a combination of some form of files from each solve the problem.

Also when doing you tests did you use the new offline ki? It mentions "Fixed crash when entering the wall area in Gahreesen " dunno if this would have made any difference in your tests


Karkadann wrote:Any chance in making a Gahreesan wall patch for Uru ABM?



Then wouldn't that be almost like just playing a UntilUru install?
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Re: Gahreesen Wall

Postby Agenotfound » Thu Nov 12, 2009 7:59 am

Atrion wrote:Could possibly then a combination of some form of files from each solve the problem.


i tried a lot of them but the problem seems to be located in the client (the uruexplorer.exe) and there is nothing we can do to fix things in there.

Atrion wrote:Also when doing you tests did you use the new offline ki? It mentions "Fixed crash when entering the wall area in Gahreesen " dunno if this would have made any difference in your tests


completly unrelated problem. The crash was caused by unsuported foostep. Diafero fixed that by replacing them with supported ones, the other solution would have been to edit the global_avatar_Audio to add the unsuported footstep.
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Re: Gahreesen Wall

Postby Karkadann » Thu Nov 12, 2009 8:53 am

Atrion wrote:
Karkadann wrote:Any chance in making a Gahreesan wall patch for Uru ABM?


Then wouldn't that be almost like just playing a UntilUru install?


Perhaps but its a start, im assuming if you can produce a Gahreesan wall patch for Uru ABM and get it out their to the community one of them may be able to figure out how to get it working in Uru CC

In any case I couldn't be the only one thats been curios about it.
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Re: Gahreesen Wall

Postby Agenotfound » Thu Nov 12, 2009 11:02 am

Karkadann wrote:Perhaps but its a start, im assuming if you can produce a Gahreesan wall patch for Uru ABM and get it out their to the community one of them may be able to figure out how to get it working in Uru CC

In any case I couldn't be the only one thats been curios about it.


getting it to work in ABM will not help to get it to work in CC.
Basically we know what we need to get it working but apparently the CC client cannot support it.

the wall is divided among three major things:

the prp (dat folder) wich in the case of the wall contain only the objects of the wall and none of it's logic (the climbing part i mean). that we know how to handle

the python code: which contains part of the wall mechanism: we have it from UU and it has proved to be working

the client (the uruexplorer.exe) which change in every version of Uru. This is the tricky part as it contains most of the wall mechanism and it seems to be broken in CC ( as the wall is not present in Cyan CC they didn't mind breaking some things) and we do not know currently how to fix things in here.

Maybe someone could re-write the code in python somehow (as Dustin did for the Tsogal and Delin puzzle) but this would represent an incredible amount of work and is not likely to happen.
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