I finally got it to work! What I did is delete the empty object, give the waveset object the material with the "EnvMap" image property, and in the UV Image Editor window, I unwrapped the waveset object (without giving it a UV Texture). Finally, in the "Map Input" tab, I checked "UV". After doing that, and linking, the reflection looks perfect.
Now on to the next problem

having a different reflection in the nighttime version of the age (to reflect the star skydome).
In my age I have a page swap property (the same thing as Minkata and Prad). The waveset with the Cloudy (day) sky EnvMap texture was originally the only waveset, and was put on the "Shared" page so it would show up in the daytime and nighttime.
Now the problem is that when I "link" to the nighttime (page), the water reflects the daytime sky, rather than the nighttime starry sky.
First what I did was copy my waveset, give it a starry sky EnvMap picture, and put it on the nighttime page, and the day one on the day page. This didn't work, so I put them both on the shared page, and after testing to see if both wavesets work, (deleting the daytime one to view the night one and vice versa) and tried making a visregion (confined to the Day page) that would make the night waveset disappear in the daytime, but when I linked in, neither waveset worked.
Here's my Visregion AlcScript:
- Code: Select all
Nvisreg:
type: softvolume
softvolume:
type: convex
softdist: 2.0
RpondWavN:
visual:
visregions:
softvolume: Nvisreg
RpondWav:
visual:
visregions:
softvolume: "!(Nvisreg)"