Chuckles58 wrote:The "not-nice" behavior that may send people away from the community is happening from those with "negative" opinions of the current state of things (info from Cyan, MOUL forum moderation) as well as those "defenders of everything Uru/Cyan" with the constant drum of "why so much negativity" or "if you don't like Uru then leave". It takes both sides to not play nice, and unfortunately, even after RAWA asked folks to play nice, you've got one side trying to define what playing nice is and accusing the other side of not playing nice.
Chuckles58, I agree. I also think you do not go far enough and leave out some considerations. Karma is often used to describe the concept that what one puts out is what one gets back. Yell at someone they and tend to yell back. Toss of a smart remark and you’re likely to get one back.
I definitely am on the side of trying to define what playing nice means. Rawa’s sentiment is nice. The concept of not saying anything if you have nothing nice to say is way ambiguous. Is bringing up for discussion problems with story, game play, changes to Plasma, the client side engine and more –not nice- or is it in how we bring it up and respond?
Chuckles58 wrote:I think RAWA meant both sides, personally.
I suspect your right.
Chuckles58 wrote:I love the game Uru, the company Cyan Worlds and the Uru Community. I think there are problems on both sides, but I see that the "positive" people may actually cause more damage to the community despite their beliefs that if they purge the community of the negative folk it will make the community better, mostly due to the difficulty in dropping their disputes. Addition by subtraction rarely works.
I disagree on the purging issue because purging people from a community is a standard practice for many online communities. It is done for a reason. It seems communities that pay attention to the health of their community grow. Those that ignore the health issues seem to stagnate. Those that allow flamers eventually seem to end up as a small core of like minded individuals.
I can’t see where a negative or positive viewpoint on an issue is the deciding factor for playing nice. My belief is that if either flames, mounts personal attacks, ignores facts, jumps to unfounded conclusions, fails to respect opposition to their ideas and generally displays poor behavior they poison the community and those behaviors are a problem and what is meant by playing nice.
Some people will only participate in reasonably civil communities. Communities that cannot remain civil drive off those people. I don’t see civil discussion of controversial issues driving people off. The Uru fan forums are a good example. My perception is posting in and views of controversial topics show an increase in interest until the flames start. My experience is controversial issues that end in locked threads are locked because the debate turns into flaming, loss of civility. That is the only consistently common attribute I see in locked threads. Not to say threads aren’t locked for other reasons, but that loss of civility is a consistent reason for locking.
I have to wonder why that loss of civility happens. Is this because people don’t know how to be civil? Did they choose to flame another because they were losing the debate and it is a sure way to stop the debate before a consensus could be reached? Were they incapable of controlling their emotions? Do they have deeper psychological issues?
If one wants to improve the civility of a forum or even general discourse in all situations, what can be done?