Sorry it's a cruddy pic, but I've worked my tail off on it (mostly because I'm still learning Blender), and am kinda proud of it.

This issue affects each and every game and all the graphics cards out there. If you do a statically rendered picture, or a pre-rendered video, it is ok for that to take a while - just compare Myst IV graphics to Uru. However, if you design a 3D environment for Uru or any other real-time engine, the PC has to render *at least* 20 frames per second - in each situation, no matter where the camera is looking to.Is this a hardware or URU/Plasma limitation?
Not that I know of. Especially the single-threading is really annoying - if the engine is loading a page into memory, it does not even respond to network messages, so it seems to be completely dead for the server.does Plasma support multi-threading and Crossfire/SLI?
ZURI wrote:I appreciate the info. It did seem a bit odd to me that I can run Crysis with higher visual quality than URU and get similar game performance. I'm running URU maxed, and the only times it lags at all is Eder Kemo during thunderstorms and (with the offline KI) Relto. I've played other games with environments similar to these, without any lag at all (Crysis, Fallout3, Oblivion etc.). This is why I was wondering about Crossfire/Multi-threading. Do any of you gurus out there know if Cyan had any intentions of adding these functionalities to their engine? Sorry about the wishful thinking, but it would be truly awesome if they did.
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