Core Experiment : Requesting help

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Core Experiment : Requesting help

Postby griffinps3 » Sat Oct 24, 2009 5:59 pm

I have this new age in mind (hand drawn image below ( please don't comment on my art. Its not as good as I would want it to be) Named Core but I have no experience in 3d animation and I would like to know if I could get some help. The Core Experiment thanks you for your help. :)
Coreveiw1.jpg
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Last edited by griffinps3 on Sat Oct 24, 2009 7:54 pm, edited 1 time in total.
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Re: Core Experiment : Requesting help

Postby Chacal » Sat Oct 24, 2009 6:54 pm

Take your time. No pressure.
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Re: Core Experiment : Requesting help

Postby griffinps3 » Mon Oct 26, 2009 8:14 pm

If I was to teach myself how to make an age with some 3d tool which one is the correct one for this program?
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Re: Core Experiment : Requesting help

Postby Atrion » Mon Oct 26, 2009 8:35 pm

The main tool that people use to create ages is "Blender" http://www.blender.org/

The Guild of Writers Wiki should help you in finding out about which programs to use and some info about them http://www.guildofwriters.com/wiki/Main_Page
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Re: Core Experiment : Requesting help

Postby griffinps3 » Thu Nov 26, 2009 11:54 am

I have been thinking for a while and I believe that I could be ready to start modling core slowly . What I ask from everyone else is that could you help me? I right now am trying to take care of music and concept art. I would like to know if anyone out there is willing to help me with moddling the age. I would also like to know if there are any good texture artists out there that are avalable. If you have any questions please pm me.
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Re: Core Experiment : Requesting help

Postby Jojon » Thu Nov 26, 2009 4:36 pm

Given where you are with your age, having a pretty good idea of everything, I'd say your best place to start, would be to roughly block out the places you are supposed to be able to traverse, using simple cubes and other primatives, before doing/delegating any actual modelling. This will allow you to visit and get a sense of the scale of things and spot imperfect layouts, before spending a lot of work, only to find that you have to back up.

You could give it a go, beginning with the minimum requirement .blend file attached to this post. (You can export an age out of it, right away - it has a link-in spot and a pair of plain platforms)

You'll need to acquire a "sequence prefix", i.e. unique ID for your age and enter it into the "book" text section in the .blend.
This can be done here: http://ulm.wolfshire.co.uk/
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Re: Core Experiment : Requesting help

Postby Chacal » Fri Nov 27, 2009 1:35 pm

griffin, a good way to get started would be with a generic Age such as is being discussed in this thread:
viewtopic.php?f=7&t=3792

It is easier to modify an existing Age than to start from scratch.
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Re: Core Experiment : Requesting help

Postby griffinps3 » Sat Nov 28, 2009 7:09 pm

Thank you Jojon for the blender file. I have also created an account on the age library site you showed me but I do not understand what it means when my preregistration for core will expire. Does it mean that someone has to register it before then or i have to compleate the age by then?
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Re: Core Experiment : Requesting help

Postby griffinps3 » Fri Dec 04, 2009 2:57 pm

I was wondering if it is possible to add a link book from one age to the other inside an age instead of your relto hut.

Let me note that this link is not to relto but to somewhere else ;)
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Re: Core Experiment : Requesting help

Postby Chacal » Fri Dec 04, 2009 3:09 pm

Yes, of course.
Several Ages have this kind of link.
See Whilyam's Ages (Office, Fern, Maw, etc).
See Metabasalt's and Ametist's educational Ages (Cretaceous, Kinnekulle, etc).
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