by Jojon » Wed Dec 09, 2009 3:35 pm
There is no "Delete sound block" button, which has had me tearing my hair once or twice, when somebody has used them with Rell-Too :7, nor do they show up in the sadly lacking outliner/OOPS spaghetti.
Like other things, Blender will flush them once they have no users - I have yet find a way to hunt those down (You'll notice the "rellSoundStone" soundblock is listed as having four users, even though the rockeater creatures, that were using it, are gone).
The only "custom" sound currently in use is "Clicking", which is made by the "hunter" birds of prey - you'll need that ogg copied from the project sfx directory to your POTS sfx one.
As I said in my previous post; removing the file paths used by the sound blocks, should at least make pyprp not look for those wave files we do not have. (Scene->Sound buttons, the string selector just below the block selector: mark the content of the string field and hit "del" key.)
That's pretty much the only suggestion I have, but since exporting worked for me, despite not even noticing they were there, that shouldn't really be it... :7
Feel free to upload a "pre-release" and have me give it a try, if you wish. :)