Uru Rendering Problem

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Uru Rendering Problem

Postby Rize » Sat Dec 12, 2009 4:42 pm

Hey everyone. I'm working on my first Age and I'm using Bryce to make my terrain by following the Bryce terrain tutorial along with the First Age tutorial for the UV mapping and other stuff. However, when I go into Uru to test it, the terrain bleeds through and I can see other parts of the terrain.

KIimage0028.jpg
KIimage0028.jpg (51.6 KiB) Viewed 1635 times


I don't know why its doing this. Please help!

Thanks in advance.
-Rize
Currently working on: Oolbah Frehrinto (Office on the Island)
Once I can actually get the texture to show up correctly, maybe I'll be getting somewhere.

Contributor to Rell-too, the Chain Letter Age. Thread here.
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Re: Uru Rendering Problem

Postby ametist » Sun Dec 13, 2009 6:27 am

I don't know how to use Bryce ;) , but if it was done in blender it looks (from the picture) like some faces should be flipped. I guess you can see the 'normals' in edit-mode in Bryce too? Check out which direction they point, and flip them if needed.
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Re: Uru Rendering Problem

Postby Corvus » Tue Dec 15, 2009 1:20 am

I think this has to do with the passindex. With the older plugin one had to use the Z-Offset, now we have to set the passindex.

Unfortunately there is no tutorial on the wiki about this, and I'm the wrong one to explain, as I rarely understand it myself. You find a lot on the forum, if you search for "passindex".

You find the settings for the passindex hitting F7 under "Object and Links". When I tried out that tutorial I set the passindex of the GrassPlain to 1 and everything looked ok.

Hope this helps.
"To regard the imagination as metaphysics is to think of it as part of life, and to think of it as part of life is to realize the extent of artifice. We live in the mind."

-Wallace Stevens-
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