
http://www.blender.org/development/rele ... ender-250/
Just thought I'd give everyone a heads up that Blender 2.5 Alpha is out
....The interface is so confusing

If this is old news, I apologize

The GUI layout has been re-designed to be clearer, better organised and easier to navigate, and is fully customisable with Python scripting. Other improvements include a new file browser, customisable tool shelf and more.
Blender 2.5 supports multiple top-level windows, which can contain any combination of further subdivisions and editor areas. New windows can be torn off from existing areas
Chacal wrote:The GUI layout has been re-designed to be clearer, better organised and easier to navigate, and is fully customisable with Python scripting. Other improvements include a new file browser, customisable tool shelf and more.
I can has PyPRP GUI?
Chacal wrote:Just add Jennifer's D'ni skin and fonts and you're done!
most of the problems with our toolset and our workflow is that we have to adapt to Blender, and Blender wasn't made for Uru. But:
Blender is released has an open source project under the GPL. And I don't know much about the GPL, but my understading it that we can take the project and modifiy it (within certain limitations).
So... would it be possible to take Blender, and adapt it specifically to our needs?
(...)
we could really suit the GUI to our need. We could get rid of all the features we don't use, strip it down to make the whole thing simpler, and add what we actually need.
In a word we could have a real Uru-focused editor.
Paradox wrote: Blender 2.5 breaks compatibility with all scripts. The entire internal API (both C, and Python) has been recoded to use a new system. PyPRP is going to need to be rewritten from the ground up to use the new data API. This is an excellent time to start entirely from scratch based on Zrax's libPlasma library rather than our own Python versions of Plasma classes, so we have a bit of a head-start.
However, we still need to write code to take the Blender data and feed it into Plasma objects (which can be based heavily off of the existing code, the logic is already correct); make the whole thing backwards compatible with existing Ages and AlcScript; and design GUIs for the Plasma settings.
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