Does that need to be fixed for the entire age or can it change within different areas?
WARNING REVEALING THE FOLLOWING SPOILERS WILL SIGNIFICANTLY EASE THE CHALLENGE SET IN ENOBMORT IT WILL HOWEVER NOT GIVE YOU THE ANSWER TO THE FIRST PUZZLE
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The whole age consists of 3 main blocks of 5 x 5 x 5 cubes and 3 other areas joined by winding corridors
As it is the puzzle construct requires
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the mapping of the D'ni numbers and ascertaining the reason for the particular value in a particular cube
a method of inputing a D'ni 3 digit number in. A problem I have yet to solve as it requires a the logic whereby pressing a button arrangement changes the value in a display not unlike the pool viewer puzzle in the first Myst game but using D'ni numbers.
There is one correct answer for this and this will partially open a door where you input the number in the range 1 to 13824 in D'ni.
This door will descend into the floor
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however not completely but
enough for you to pass this doorway leads to a room containing a linking book and a journal and pictures of other ages (it may yet contain pedestals with books that link to these ages.
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it will also partially open a door at the primary link in point this will be at the other end of this primary block of 5 x 5 x 5 corridor enough for you to see a corridor beyond to
To fully open this door
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you jump on the top of the door at the other end
This allows access to the second 5x5x5 area this has none of the internal vertical walls but has all of the ladders and supporting walls for ladders as the first area. What would be the first door you open is partially open.
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The aim here is to follow the same route you used in the first block of 5 x5x5 for this I am going to need some way of tracking an avatars path through a section of age
This may mean adding some value to a string each time a ladder is acceded or descended
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and when that string matches the exit door opens.
This exit leads to the third Enobmort area
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where each block has the D'ni number and its corresponding representation as a graphic showing how it would appear on a D'ni base 25 abacus
To open this door you need to enter the first solution number
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On a 3 rail D'ni abacus
device yet to be constructed
This then leads to a number of twisting spiral forking corridors that lead to two rooms one is a gallery containing pictures linking books and journals the second with a pool containing the kayak currently in the gallery.