Stuff I don't need to See

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Stuff I don't need to See

Postby J'Kla » Sat Jan 02, 2010 5:45 pm

I am searching for a way of wording this topic.

I have an age Enobmort where at any one time you have a limited viewpoint where you can only see the section of corridor you are in. In fact once I work out a method of inputting a value there will be doors that limit you to sections not unlike Kadish. One puzzle is reliant on you closing a door so that it opens a door elswhere in the age so that someone else can push a button that opens your next door. (I know too much detail)

I believe theres a way of getting Uru to only worry about the rendering of surface detail in your near vicinity therefore freeing up processing power and reducing lag.

I can't find anywhere where this is explained/tutorialised (I apologize for the made up word tutorialised).

Can anyone shed some light on this subject? :?
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Re: Stuff I don't need to See

Postby Chacal » Sat Jan 02, 2010 6:36 pm

I think you're talking about visregions.
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Re: Stuff I don't need to See

Postby diafero » Sun Jan 03, 2010 2:55 am

Alternatively, you could use occluders - are they in PyPRP already?
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Re: Stuff I don't need to See

Postby J'Kla » Sun Jan 03, 2010 3:41 am

I don't know I could be.

At the moment these are just words to me.

I will look them up visregions sounds good obviously I will need to know if occluders are an option it may be something thats unavailable thats worth working on.
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Re: Stuff I don't need to See

Postby Jojon » Sun Jan 03, 2010 10:52 pm

If Enobmort remains as claustrophobic ;), it should be safe to reduce the age's rendering distance (in the init text block), to about the length of your longest corridor.
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Re: Stuff I don't need to See

Postby J'Kla » Mon Jan 04, 2010 4:05 am

Does that need to be fixed for the entire age or can it change within different areas?


WARNING REVEALING THE FOLLOWING SPOILERS WILL SIGNIFICANTLY EASE THE CHALLENGE SET IN ENOBMORT IT WILL HOWEVER NOT GIVE YOU THE ANSWER TO THE FIRST PUZZLE











Show Spoiler


As it is the puzzle construct requires
Show Spoiler


a method of inputing a D'ni 3 digit number in. A problem I have yet to solve as it requires a the logic whereby pressing a button arrangement changes the value in a display not unlike the pool viewer puzzle in the first Myst game but using D'ni numbers.

There is one correct answer for this and this will partially open a door where you input the number in the range 1 to 13824 in D'ni.

This door will descend into the floor

Show Spoiler


enough for you to pass this doorway leads to a room containing a linking book and a journal and pictures of other ages (it may yet contain pedestals with books that link to these ages.

Show Spoiler


To fully open this door

Show Spoiler


This allows access to the second 5x5x5 area this has none of the internal vertical walls but has all of the ladders and supporting walls for ladders as the first area. What would be the first door you open is partially open.

Show Spoiler


This may mean adding some value to a string each time a ladder is acceded or descended
Show Spoiler


This exit leads to the third Enobmort area

Show Spoiler


To open this door you need to enter the first solution number

Show Spoiler


device yet to be constructed

This then leads to a number of twisting spiral forking corridors that lead to two rooms one is a gallery containing pictures linking books and journals the second with a pool containing the kayak currently in the gallery.
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Re: Stuff I don't need to See

Postby Jojon » Wed Jan 06, 2010 1:17 pm

I don't know whether Plasma's python API includes methods for changing the fog settings, but I wouldn't be surprised if they do, since it's such a useful feature, for when you move between ares with different moods (changes triggered using e.g. regions).
The offline KI has such functions and I'm assuming it goes through the same API as the age logic...

So, would the age include one of those nice "reveal" views, where you get to look out over the whole set of frustrating puzzles you've just made it through and see how it all really fits together? :)

You may want to hold off coding work on your keypads until GUI implementation is more complete. They can certainly be done right now, as evidenced by Robert's Ahra Pahts shell, (using e.g. animation, layer-anim, or render surpression to swap digits) but I'm guessing using the dedicated GUI classes is to be seen as a cleaner path to the goal... :7
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Re: Stuff I don't need to See

Postby diafero » Thu Jan 07, 2010 12:48 am

Any age script can do anything the Offline KI does via Python, so yes, it can change the fog -and some ages do that, actually. Negilahn changes the fog depending on the time of day, and Minkata depending on your position (and fog is almost completely disabled in the caves).
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Re: Stuff I don't need to See

Postby J'Kla » Thu Jan 07, 2010 3:30 am

I really need some simple way of having and changing variables within an age and while I have been looking at a method of doing this as a button on the wall I like to think it would be nice to have something that worked like the Jalak dropping object controller.
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