Chacal wrote:Looking at posts in this thread, it seems evident that a custom GoW toolkit is both desirable and possible. Concepts such as the common Python library and GPNMilano's Alcscript dictionary, added to a texture library and a prefab mesh library could be added to a custom Blender interface to make Age writing a lot easier.
Paradox wrote:With a good custom interface, AlcScript wouldn't even be necessary
GPNMilano wrote:Paradox wrote:With a good custom interface, AlcScript wouldn't even be necessary
Such a shame.I love alcscript. My most complete age/area to date has only...oh something like 15000 lines of alcscript...heh.
Paradox wrote:GPNMilano wrote:Paradox wrote:With a good custom interface, AlcScript wouldn't even be necessary
Such a shame.I love alcscript. My most complete age/area to date has only...oh something like 15000 lines of alcscript...heh.
... and I thought my version of Pahts was bad with 10389 lines for two districts
Trylon wrote:J'Kla wrote:No matter how long it takes, it still looks like it will be ready before Cyan sort their tools.
Lately I've been wondering how possible it is to join libplasma together with ogre and rebuild uru from scratch as well... Probably that would be done before cyan releases their stuff as well
(Then again it would probably get whoever makes it into a lawsuit if it gets distributed)
kaelisebonrai wrote:@GPNMilano: Really looking forward to seeing your neighbourhood, since I'm currently trying to do one, though having issues laying it out, a bit. Though Linger has been a great help, in that, mind you.
It looks great from that render, as well. =D
Trylon wrote:Lately I've been wondering how possible it is to join libplasma together with ogre and rebuild uru from scratch as well... Probably that would be done before cyan releases their stuff as well
(Then again it would probably get whoever makes it into a lawsuit if it gets distributed)
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