
Yes, I think that's the way to go. If I only could get my head around Blender.(I'm given to understand that this is much less of a problem in blender 2.5, but that will require a complete rewrite of pyprp. (time for the mythical 2.0 to appear))
the next goal should be to get one or more of the fan created content on the MOULagain servers. To me, that would show the most promising thing about the entire project.
To be honnest that quote has me a little worried: while it does make some sense, it also seems to me like Cyan still needs some motivation to move the project forward.. Do they not believe in us? Have they not seen what we have done for the past couple years? I might be reading too much into this though.Robert The Rebuilder wrote:(...) because Mark said:the next goal should be to get one or more of the fan created content on the MOULagain servers. To me, that would show the most promising thing about the entire project.
we gotta leave servers for later. So, I put you down for plug-in binaries.
4- Client source.Chacal wrote:1- Server binaries (which should mean zero work for Cyan)
... We need to set up a test environment.
2- Plug-in binaries (which should mean little work for Cyan)
... we don't want to know where Writers get their 3DSmax)
3- Server sources (which should mean little work for Cyan)
3- Plug-in source (as soon as Cyan can release them)
Well, he then has to answer the question how we are supposed to make any MOUL-compatible age without the slightest possibility to test it? Of course we can test it in POTS, but that's only of limited value. A simple proof-of-concept might work, but everything more complex has to be tested with the actual engine we are writing for. The value of a plugin, even with the sources, is very limited if the output can not be tested by us.the next goal should be to get one or more of the fan created content on the MOULagain servers. To me, that would show the most promising thing about the entire project.
You mean, one day we might actually have the source for the full toolchain, maybe finally stopping to write silly work-arounds in the server and Python code to fix those nasty bugs hard-coded in the client? That must be paradise4- Client source.
Aloys wrote:Do they not believe in us? Have they not seen what we have done for the past couple years?
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