'Boss fights' in Uru...

General debates and discussion about the Guild of Writers and Age creation

Re: 'Boss fights' in Uru...

Postby Shoggoth » Sun Feb 21, 2010 11:04 am

cfurlin wrote:World of Warcraft --------> thataway ----------->

:roll:
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Re: 'Boss fights' in Uru...

Postby Jamey » Sun Feb 21, 2010 3:39 pm

Please, no bosses, fighting, or violence in Uru. If you're into that kind of stuff, play WoW or Doom or whatever. Uru is different and non-violent, and that's what made me love it.
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Re: 'Boss fights' in Uru...

Postby Shoggoth » Sun Feb 21, 2010 4:05 pm

NOTE: Spoiler tags aren't working, but there are spoilers below:





Guys, there is a reason "boss fights" was in quotation marks. If you actually read Matt's original post, there's no actual fight going on. Plasma in its current incarnation couldn't handle such a thing anyway. There's an irritating knee-jerk reaction in the Myst community to anything with the word "fight" in it. People seem to miss the intimations of violence in every single Myst game: Achenar's rooms, Riven's wahrk gallows and Gehn's gun (!) that he shoots you with, Saavedro's banhammer, Sirrus's plot to kill Atrus and Catherine in Revelation, Esher's dissection and mutilation of the Bahro...there is definitely a precedent. What Matt proposed is quite tame in comparison.

Edit: Re-reading this, I'm kind of coming across as a jerk. Sorry. I'm not saying Myst should suddenly turn into an RPG or FPS or something (how would you do it, anyway? The result would just be silly) but I do think that Matt's idea was a good one. Maybe it wouldn't be enjoyable for everybody, but that's their opinion. Let's just make sure the only PvP we're doing is on the forums and we'll be fine.
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Re: 'Boss fights' in Uru...

Postby CrimsonMatt » Sun Feb 21, 2010 6:30 pm

Thanks Shoggoth. Yeah, basically all I was suggesting is that you have to shut down a machine of some sort without panic linking to Relto, just making it a little more exciting. Lots of adventure games have an exciting finale puzzle, like MI2. (Though there was the risk of being sent to a world of pain.)
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Re: 'Boss fights' in Uru...

Postby kaelisebonrai » Sun Feb 21, 2010 7:00 pm

in any case, Uru's world is far from non-violent. =P

Relmiyah? Terahnee? The Judges of Yahvo? ...gasp, the /maintainers/ (D'ni guild of maintainers, not the explorer-restored GoMa) The slave caves in Teledahn? The whole thing Yeesha rants about in Eder Kemo's bahro cave? The entire undertones of the entire Uru story? ...The DRC and Phil Henderson -- prologue-era? I dunno... the predator in negilahn? what else am I missing.. The Bahro War? The bahro /corpse/ that appeared in the great tree pub... Wheely, and Rose? Supposedly the ResEng that saw the scene said it was horrific, and wanted a bucket when he wanted to come up. It can be inferred that the corpses were in.. very bad condition, apparently the scene was.. nightmarish.

Uru has /plenty/ of violence. Its just mostly handled off-screen.
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Re: 'Boss fights' in Uru...

Postby Whilyam » Mon Feb 22, 2010 6:45 am

"Myst has no violence" is a common misconception, but it's rooted in reality. Myst/Uru has no player-initiated/rewarded violence. That is to say, you don't commit violence yourself and violence is never a reward/rewarded with progress.
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Re: 'Boss fights' in Uru...

Postby diafero » Mon Feb 22, 2010 8:40 am

Yes, I think Whilyam expressed it quite well. Sure there is violence in the story, but playing the game is nontheless not a violent act. Achenar's rooms are necessary to show how he lives and how he feels, but you don't live that way yourself.
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Re: 'Boss fights' in Uru...

Postby Tweek » Mon Feb 22, 2010 11:22 am

All these people who cry "there's no violence in Uru" are really not going to like the Ages that are due to come from me. :D
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Re: 'Boss fights' in Uru...

Postby D'Lanor » Mon Feb 22, 2010 11:35 am

You have to kick and shoot to finish Teledahn. :D
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Re: 'Boss fights' in Uru...

Postby cfurlin » Mon Feb 22, 2010 2:27 pm

Tweek wrote:All these people who cry "there's no violence in Uru" are really not going to like the Ages that are due to come from me. :D


Please tell me you're kidding :-\

The last thing MO:UL needs is an influx of immature, hormone-imablanced losers who use virtual combat to make themselves feel better about their sad, pathetic lives. I thought that's what traditional MMOs were for. There are a million of them out there: let the rest of us have at least one online gaming universe free of the caustic social interaction that World of Warcraft and all its subsequent clones have caused. Please.
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