Lontahv wrote:Pretty interesting tool. It reminds me a bit of the old PrpExplorer the way it groups the objects. I see a problem though: wavefront obj files don't store vertex colors. Maybe in the future 3ds would be a good format for importing mesh as (although the file format is much more complex than obj).
Aloys wrote:If I understand correctly your idea is to make a tool whose job is to import external datas of all kinds and create the actual PRPs.
That looks like an interesting idea, but won't you run into a world of trouble with all the imports issues?
You need to import everything. Meshes and UV datas should be doable, but there are also materials, lights, particles, GUIs, animations, and all kinds of datas and flags that are notoriously hard to export... (not to mention all the alcscript stuff.)
PaladinOfKaos wrote:Materials and lights will be handled in the tool itself (a minimal material editor is my next planned task, actually). Likely the same for particles and GUIs. I haven't even thought about animations and all the messages and responders yet.
Tayrtahn wrote:Whoa, very cool. This sounds like exactly the way I want to be able to work on my Ages.
You get many thanks from me!
Paradox wrote:In addition to .obj import, might it be possible to add the (growing in popularity) Collada (.dae) format? I know Blender has good support for it, and I imagine recent versions of other 3D modelling programs should as well.
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