Turtle Isle (age problems)

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!

Re: Turtle Isle (age problems)

Postby dendwaler » Tue Mar 16, 2010 6:05 am

thx Lontahv, you made my day!.

after deleting a second (forgotten) scene, in the same blender file i was able to export again.
Some issues still remain.
When i delete my texcache file, i still cannot complete an export in one run.
but is does complete the prp files in the second run when the texcache exists after the first run.
I will change my OS to a 64bit version soon and see if this still happens when it can adress more memory.

I have only 1 realy big object and that is the Main Isle itself.
Those wonderfull Worlds are called " Ages" , because that is what it takes to build one.



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Re: Turtle Isle (age problems)

Postby dendwaler » Sat Apr 03, 2010 5:22 am

Just a little update,
I am progressing slowly,
I finally understand how to make shadows daylight situations.
Most of my experiments where to dark, now its getting better.

Here is an example from my current age.
Image
Those wonderfull Worlds are called " Ages" , because that is what it takes to build one.



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Re: Turtle Isle (age problems)

Postby Chacal » Sat Apr 03, 2010 10:21 am

Easter Age!
How appropriate.
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Re: Turtle Isle (age problems)

Postby Lontahv » Sat Apr 03, 2010 10:41 am

I see a white edge around those palm fronds. I was going to post the solution here, but I decided it might be better to make a wiki page instead.

http://www.guildofwriters.com/wiki/Alph ... oving_Edge

I recommend you use the VTBuilder trick.
:D
Currently getting some ink on my hands over at the Guild Of Ink-Makers (PyPRP2).
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Re: Turtle Isle (age problems)

Postby dendwaler » Sat Apr 03, 2010 11:18 am

thx lontav for this tip, i will try it!

A month ago the palms where ok, without white edges, and without rendering order problems.
Then after a little change everything was meshed up.
I never found what coursed it.
I still have some problems at some places.
As for example, a the bark of a tree placed behind another tree, suddenly comes to the front of the leaves from some angles.
Its horrible, these kind of problems costs me weeks of time, because i do not understand what exactly happens.
Once you have to find a solution with trial and error, you'r lost.
Those wonderfull Worlds are called " Ages" , because that is what it takes to build one.



Watch my latest Video Or even better..... watch the Cathedral's Complete Walkthrough made by Suleika!
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Re: Turtle Isle (age problems)

Postby dendwaler » Sat Apr 03, 2010 12:38 pm

Your trick did it Lontav!
Now i remember that i got this problem after reducing all the texture sizes in my age.
the resizing did introduce this "edge" problem in png after reducing it from 1024 to 256 pixels.
I tried to masker it but then it was to dark as you could see.

Now everything looks good again.
Here is the result.
I have to redo many other textures as well.
Thx for clearing this up.

Image
Those wonderfull Worlds are called " Ages" , because that is what it takes to build one.



Watch my latest Video Or even better..... watch the Cathedral's Complete Walkthrough made by Suleika!
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Re: Turtle Isle (age problems)

Postby Chuckles58 » Sat Apr 03, 2010 9:07 pm

I like the addition of the Moai statutes, Dendwaler. They were a prominent part of the Easter Island beginning to one of my favorite non-Myst adventure games, Timelapse.
Image<----Click for info
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Re: Turtle Isle (age problems)

Postby dendwaler » Sat Dec 04, 2010 11:04 am

I restarted the development of T_isle.
and try to add sounds in my age but encounter serious problems with fading 3dsounds.
I am searching and trying for days now and have set up a test age with only 1 sound emitter.
using the next script:
Code: Select all
Snd_Empty:
   type: soundemit
   sound:
      flags:
         - 3dsound
         - autostart
         - looping
         - localonly
      file: clftChasmTopWind_Loop
      type: ambient   
      volume: 0.5
      minfdist: 1
      maxfdist: 10


The sound is there, but no fading at all.
When moving my avie about 500 blender units.
Sounds level stays at a constant ( very high) level.

When i look into the logs wit the Elf viewer.
I see this.
Code: Select all
ASYS: -- Initing listener --
-370.016937, -0.329985, 12.810924
ASYS: -- Sending delayed activate --
   Streaming clftChasmTopWind_Loop.ogg via a software dynamic voice. (Snd_Empty)
Starting Fade 25.921534
Playing: cSfxLink01
Stopping Fade 28.923512
FTSP: Switching to surface - (none)




That seems allright to me.

What can be wrong here?
Any suggestion?
Anybody?
Those wonderfull Worlds are called " Ages" , because that is what it takes to build one.



Watch my latest Video Or even better..... watch the Cathedral's Complete Walkthrough made by Suleika!
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Re: Turtle Isle (age problems)

Postby Egon » Sat Dec 04, 2010 11:11 am

Instead of "- 3dsound" it should be "- is3dsound".
source
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Re: Turtle Isle (age problems)

Postby dendwaler » Sat Dec 04, 2010 11:41 am

Thx Egon, .. but not succesfull.
This was another mistake i have made only in this testage, due to blindness after so many tries.

now I used this code
Code: Select all
Snd_Empty:
   type: soundemit
   sound:
      flags:
         - is3dsound
         - autostart
         - looping
         - localonly
      file: clftChasmTopWind_Loop
      type: soundfx   
      volume: 1
      minfdist: 1
      maxfdist: 60


Result.... no sound at all.

this is what the elf viewer says.

Ensuring file clftChasmTopWind_Loop.ogg is loadable (Snd_Empty)
Readied file clftChasmTopWind_Loop.ogg for streaming (Snd_Empty)
-383.892090, 5.369120, 3.000000
ASYS: Registering soft sound: Snd_Empty
Queue: cSfxLink01
FTSP: Switching to surface - Grass
ASYS: -- Initing listener --
-370.016937, -0.329985, 12.810168
ASYS: -- Sending delayed activate --
Starting Fade 23.854498
Playing: cSfxLink01
Stopping Fade 26.855116
ASYS: -- Sending deactivate/destroy messages --
STOPPING sound due to deactivate (Snd_Empty)
ASYS: -- Shutdown --


I changed to sound fx instead of ambient because it is a Cyan sound, it seemed to be used as soundfx by them.

But i can not image it has to do anything with that.

All sound sliders are fully opened
i deleted the sav settings before trying.


I am going crazy i think.
Those wonderfull Worlds are called " Ages" , because that is what it takes to build one.



Watch my latest Video Or even better..... watch the Cathedral's Complete Walkthrough made by Suleika!
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