Given your enthusiastic response, how about a "circle of life" super-age that contains birth, education, wedding, old age, and burial ages? You'd have to complete them all in order to finish the final puzzle.
As for the linking book idea, it was done twice in Myst:
Oh, and Gehn, there's a lot of material about weddings and families in the journals on one of the Bahro stone-accessible rooftops in Ae'gura. They mostly describe the actual process of getting married and having kids, but the writer specifically mentions "wedding ages." Some of them are public and open to everyone, sort of like Las Vegas chapels (?) but many are private, family-owned ages if I remember correctly.
And yet another idea...the linking books we have to find pages for could be a problem...we can't carry anything at present, and we can't even carry a linking book "in our pockets" so to speak (meaning that it can't be an item and we can't really have it on our person due to the restrictions of the game engine). But maybe these pages could act sort of like Relto pages? Or maybe we can stuff them in the Relto book or something until we put them in the actual linking book? I don't know how we could circumvent the "no carrying" restriction otherwise without making something so elaborate that it would defeat the purpose of finding pages.
I've actually been wondering about the viability of a multiplayer age with fiendish puzzles (I like fiendish puzzles) that change based on who's come through before you... A little like the chase for Saavedro in Exile, where he's broken things and you've got to make adjustments to get it all working, only each person or group that goes through leaves things in a different (but still needing to be solved) state.
Jojon wrote:Regarding your sound based puzzle: your description got me thinking about a possible co-op thing, where two very similar ages, or sections of a single age, have somewhow gotten "shifted", so that their visual and physical properties have been swapped (either through quantum mojo magic or holograms and forcefields, maybe, if you want to make it somewhat credible...). Two players would have to guide eachother through their respective instance. Techically it should not be difficult to add some effect that makes objects go all ghostly transparent, when you walk into them, just a region thing... Might be viable, might not - might be too simple to get through by trial and error or mapping, unless dynamically generated (maybe a bit of selective breeding between the TheMaze age and J'Kla's tnemurtsni modules). :7
As for having an inventory, I can't imagine that would be too hard to implement - if we can have a flag that says we have openend a door, why would it be any more difficult to have a flag that tells whether we have acquired a certain item? I won't be the one to implement the global inventory GUI, of course, but I'm sure certain people amongst us are going "pfft, been there, done that", right now.
Given that the D'ni can make moving images appear on the front page of a linking book, it's not unreasonable for them to give torn pages an autorepair function. I would think that the individual pages of the book, being tied to a pseudo-magical/quantum-physics description, would have to be able to be put back into a book they were removed from, since the book itself is one coherent entity. Meaning that you can't just add a new page to a completed book if one page gets ripped out...in my opinion, the book is one entity and needs all its original parts, once completed, to function properly.
We know some parts of Myst aren't canon, and I haven't played 3-5, but just because certain aspects of Myst aren't canon doesn't mean we have to be suspicious of everything in it that doesn't get addressed from that point forward in the series. If you do know about something that isn't in Myst, Riven, or URU that contradicts my theory, let me know (no spoilers please ), but it's probably more productive to treat things that haven't been addressed in detail as something that we can interpret as we will. What I mean is, it's probably easier to come up with a lot of ideas assuming we aren't restricted by canon and eventually have to change things that aren't part of the canon, than to assume we can't do any of those things at all. I just want to promote creativity here. I like your ideas so far, and appreciate your input about my concepts.
Also, about the multiplayer age...what I really wanted to go for was an age where you're completely alone and you can't get help, even if you want it. Once you enter the age, you're essentially as incapable of finding your way around as a blind person is. But the idea of two related/instanced ages would work well. There would have to be some way to really separate the two players though, so that two people couldn't just show each other the correct path by walking it. They would have to describe the features in their ages using words and wouldn't be able to SHOW the other person what's going on by miming or being there to demonstrate for them. Maybe in order to randomize the ages, you could include several dozen features in the age tied to a random number generator. Whenever two people enter the age (it would have to be done in pairs, or maybe threes or fours, but a set number you can divide the number of features by and get a whole number), half (?) of the features would be randomly generated to appear on one side, and the remainder would appear in the other. Once again, it would be the same basic layout, and even the same age, but the two players would never be able to see one another until the very end and wouldn't be able to go to the other person's side at all. You might want to include a bit of overlap for the two sides so that people aren't completely confused, but the two versions of the age would have to be radically different from one another to make it a challenge.
Concerning the "circle of life" age, you're right, maybe it would be a bit contrived to have them all accessible from the same hub. But if you're worried about having a purpose for it, then maybe we can say it's part of a philosophy age. Or maybe we can make a separate philosophy age.
**Now an observation post overlooking (or with cameras watching) the progress of both would be amusing, especially if you could affect things slightly (like, making different speakers hidden in each side play a recorded sound of things like water lapping or other distinctive noises in the place to throw people off).
Given that aforementioned parts of Myst that would suggest such a simple method of reinserting pages are related to the points where Myst canon (as in, original Myst canon) conflicts the most with Uru canon
such things had to have been done with fairly little knowledge and materials, and then there's Relto pages that we seem to fit into our books with total ease
it's just I don't think we have much of a clue how to show it animated
Demonstrating things wouldn't be too easy - you'd still have to be somewhat near the other player, and you couldn't show that much (since the walkway you are pointing them at might be a wall or a pit for you), and you could always go alone or not cooperate (for example, a timed challenge, where you just see each other run around crazily if you happen to pass by).
- Journals/poetry/etc. are definite things to include. The problem would be making the philosophical part help the journey without being hints, really - since just forming riddles or puzzles based around the concepts makes it a logical puzzle. Solutions simply lend themselves to logic or intuition (or concentration and skill).
- So it looks like the simplest ways would be either:
1) Make it a solution-less Age. Any puzzles are interesting thoughts or ideas presented by it for people to think about.
2) Make a logic/intuition Age or Ages with more philosophical sides that can be explored and which might add a little help in the puzzles (like the journal for the first Journey, or the Watcher's poetry as a whole), and with emphasis on philosophical concepts to ponder.
Equinox wrote:**Now an observation post overlooking (or with cameras watching) the progress of both would be amusing, especially if you could affect things slightly (like, making different speakers hidden in each side play a recorded sound of things like water lapping or other distinctive noises in the place to throw people off).
I don't know about a cooperative multiplayer age, but this would be an excellent trick for pretty much any regular age.
Given that aforementioned parts of Myst that would suggest such a simple method of reinserting pages are related to the points where Myst canon (as in, original Myst canon) conflicts the most with Uru canon
Is there anything that happens after the original Myst that involves replacing pages in linking books?
such things had to have been done with fairly little knowledge and materials, and then there's Relto pages that we seem to fit into our books with total ease
So why not just replicate what we saw in Myst, using Relto-page magic?it's just I don't think we have much of a clue how to show it animated
You wouldn't have to do much animation...just have one animation where the player opens a linking book, one where he/she turns a page, and one where he/she puts a page into the book. You could start with the open book animation, add a page, turn the page, add another page...
Demonstrating things wouldn't be too easy - you'd still have to be somewhat near the other player, and you couldn't show that much (since the walkway you are pointing them at might be a wall or a pit for you), and you could always go alone or not cooperate (for example, a timed challenge, where you just see each other run around crazily if you happen to pass by).
The idea is that the ages would be similar enough that you would be able to tell exactly where you are in an age, but unable to progress without knowing what's false and what's real. For this reason, I don't think that the players should be able to see each other at all and would have to communicate via KI. They could always send one another pictures of their general surroundings or suspicious objects in the environment. If they were allowed to visit the other's ages, then the puzzle would be too easy. They could just explain what's different from their own age and figure out what's different instead of working with someone else.
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That's what I mean--I liked the advice from the book on the right bookshelf for the first journey, and I was disappointed that there wasn't more of it for the other ages. I think there should be an age based almost entirely on reading something prophetic/obscure that will only make sense once you've made some progress doing actual puzzles in other parts of the age. Consider, for example,
It should be something like that, where reading is the only way to solve the puzzles. I understand that the Watcher's books in Path of the Shell for URU CC had something similar going on, but wouldn't it be cool to base an entire age around books instead of one or two puzzles that could be solved by other means?
Another idea I like is your "solution-less" age that's more about exploring than solving puzzles. I've been playing an MMO called Guild Wars for almost 5 years, and one of the things they do very well about the environments there is that even free-roaming areas with a lot of open territory have secrets. When I was mapping areas to get an in-game title called "Cartographer," I found a lot of cool little areas that you would never have guessed were there if you stuck to the beaten path. For example, there's an iron bridge in an underground catacomb that I'd crossed over dozens of times, but one day I decided to look down below the bridge and I saw some sort of dragon or giant skeleton! In other parts of the same area, if you look up (which many people never do), you can see some amazing stained-glass images that relate to some of the lore and mythology of the game. In short, what if we could take Eder Delin/Tsogal, remove the puzzle aspect, and make it ten times larger? People wouldn't have to worry about solving puzzles, they could just discover all sorts of hidden areas off the main path and have interesting little hideouts or gathering places to visit. If it was a forest, then maybe there could be a hidden cave like the kivas in Minkata with the opening obscured by hanging vines or moss. If it was an icy environment, maybe by climbing over a "hill" you'd find that it was a vacant igloo that someone in the distant past made and that hasn't been disturbed in a long time.
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