Rinto Tomahn

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!

Re: Rinto Tomahn

Postby I.Brattin » Fri Apr 16, 2010 11:08 am

I have had trouble with Cyan's plugin. A Test Age I tried exporting following the tutorials over at GoMA and the Magician's tutorial have met with poor results.

With the GoMa tutorials I have had trouble with the textures.prp exporting, for some odd reason it doesn't export at all for me. Andy over at GoMa tried helping me, and at one point it did export but for some odd reason it just stopped exporting again the next time I exported.

With The Magician's tutorials, everything exported (except textures.prp but his tutorial that I followed didn't say anything about adding textures). So I converted it in Drizzle and proceeded to load it in Uru, all I got for that attempt was a black screen, nothing showed up.

Which was why I am still working with Blender. I have yet to get any age I create and export with the plugin to work for me.
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Re: Rinto Tomahn

Postby I.Brattin » Fri Apr 16, 2010 11:25 am

Can't export from Max 7 at all. Get an error when I try.

"Convex Hull Creation failed for physical mesh9.mesh94"
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Re: Rinto Tomahn

Postby diafero » Sat Apr 17, 2010 3:19 am

Do you have PhysX installed? The wiki page mentions something about physicals and export errors.
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Re: Rinto Tomahn

Postby I.Brattin » Sat Apr 17, 2010 5:18 am

PhysX is installed. With it uninstalled it throws up a different error all together. The "Convex Hull Creation failed for physical mesh9.mesh94" is with PhysX installed.

Edit: The objects in question are concave, hence the error. There are quite a few of them, and I'm not sure with how many there are it would be worth it to try and make them convex.

If I can ever figure out what the problem is with it crashing Uru, after exporting from Blender, I may revisit this model otherwise its scrapped.
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Re: Rinto Tomahn

Postby Jojon » Sat Apr 17, 2010 9:27 am

Do the objects in question *need* physical properties?

As for your Blender export problems; have you tried the same approach you did with the Max ones? (Narrowing down the path to the troublemaker's house, by deleting objects until export works)
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Re: Rinto Tomahn

Postby I.Brattin » Sat Apr 17, 2010 10:06 am

I have no way of tracking down whats causing Uru to crash from this age as it actually exports in Blender with no errors.
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Re: Rinto Tomahn

Postby Jojon » Sat Apr 17, 2010 10:24 am

Ah, export works, Uru crashes - missed that part.

Well, same thing then, really, just a tiny bit more time consuming: delete half of your objects, export, try -- it that works, reload and delete only half of what you just deleted and so on, otherwise delete the other half... :7
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