
Without going as far as that it could be useful for some animated textures that are hard to properly pull off with particles.. We would just have to use them very sparingly...
Lontahv wrote:Prcc is a command line tool that comes with the libPlasma tools zip. The "c" at the end stands for "compile". This will make prc XML (the stuff you can view in the alpha version of PlasmaShop 3.0) into a Uru Object File (uof) also known as Plasma Object (po) file. This object can be imported into your prp by write clicking on the page and selecting "import" in PlasmaShop. Prcd decompiles prps and uofs/po's. This can make the objects you export from PlasmaShop into prc XML.
Usually editing/adding stuff to a prp works something like this:
#1. export a certain Uru object from your prp
#2. use prcd to make it into xml
#3. edit the xml
#4. use prcc to make the xml back into an Uru object
#5. import the Uru object back into your prp after deleting old copy that's still inside the prp
#6. update the sum
If you want to put a completely new object in, start at step 3.
Jojon wrote:I'm guessing tach's problem is with not getting discrete offset shifts, but spline ones.(?) Can we use non-Bezier interpolation?
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