Cyan's Updated Forum Policies

General debates and discussion about the Guild of Writers and Age creation

Re: Cyan's Updated Forum Policies

Postby JWPlatt » Fri Apr 30, 2010 8:22 pm

Paradox's answer - well the only answer - is the best so far. Ask for what you want with sincerity and reason instead of antagonism and complaining about what you don't have. If you keep your eye on what you want and respect others, you'll generally find the path that gets you to where you want to be.
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Re: Cyan's Updated Forum Policies

Postby BAD » Fri Apr 30, 2010 10:32 pm

JWPlatt wrote:Paradox's answer - well the only answer - is the best so far. Ask for what you want with sincerity and reason instead of antagonism and complaining about what you don't have. If you keep your eye on what you want and respect others, you'll generally find the path that gets you to where you want to be.


Yes good job. You got one person to play your game.
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Re: Cyan's Updated Forum Policies

Postby Trylon » Fri Apr 30, 2010 11:04 pm

JWPlatt wrote:Paradox's answer - well the only answer - is the best so far. Ask for what you want with sincerity and reason instead of antagonism and complaining about what you don't have. If you keep your eye on what you want and respect others, you'll generally find the path that gets you to where you want to be.


No offense. but: Right back at ya ;)
You have a way of writing that comes agross as antagonistic as well. The reply you gave, at which paradox reacted was the first out of three that indicated convincingly that you really wanted to know the answer and had reasons to doubt it.
I'm not going as far as Bad, in assuming that it's a game to you to get people to respond in a certain way, but most of the the posts I've seen of you so far, seem to contain traces of the following:
- Holier than thou attitude
- Appearent willful antagonization
- Rash judgement of people.
- Unwillingness/inability to admit you make a mistake or should have written someting better.

As I said, traces of the above, so I don't have quotes for you. They are things we don't really respond well to aroudn here.It makes it difficult to read if you're being sincere or just toying with us, and makes it difficult to correctly reason with you. (And I do mean 'reason with' as in 'enter a discussion with', not as in 'winning a debate from').

All this is said with sincerity and intent of reason.

I'd like to add to this that personally I don't mind too much about the MOUL forum rules, because they're only forums after alll. I am glad though that discussing MOULa hacking is allowed. I don't often check on the MOUL forums because they're too crowded for my tastes. I do however acknowlegde that some feelings were hurt because it appears that our efforts are still not being recognized. With that in mind, I accept the response of others to the new forum rules as reasonable, even though I myself do not fully agree with it.
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Re: Cyan's Updated Forum Policies

Postby Ranting Thespian » Sat May 01, 2010 12:47 am

Ok, here are the Release Notes , the Read Me , and the License , from the GoG.com's URU:CC. I had to upload them to send space since it is giving me an error when uploading them onto here. Enjoy:

Release Notes
http://fs09n3.sendspace.com/dl/56a0b81a ... Notes.html

Read Me
http://fs05n3.sendspace.com/dl/5b659214 ... Readme.txt

License

http://fs10n5.sendspace.com/dl/9f26fb98 ... License.tx
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Re: Cyan's Updated Forum Policies

Postby kaelisebonrai » Sat May 01, 2010 1:10 am

are those files from the installed directory, or from the install?

I personally would not expect the installed directory to change, for that release.

http://www.gog.com/en/gamecard/uru_complete_chronicles <-- this page is fairly good evidence. Specifically says the publisher is Cyan Worlds.

However, if you need further evidence, i can organise with the friend i gifted that version of the game to, to check the installer license. =)

Also, see this:

http://www.gog.com/en/search/sort/publisher/Ubisoft

also, further evidences.

http://www.gog.com/en/forum/general/Cya ... OG_com/_/1

http://www.gog.com/en/forum/general/Ubi ... OG_com/_/1
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Re: Cyan's Updated Forum Policies

Postby Whilyam » Sat May 01, 2010 7:39 am

Trylon wrote:
JWPlatt wrote:Paradox's answer - well the only answer - is the best so far. Ask for what you want with sincerity and reason instead of antagonism and complaining about what you don't have. If you keep your eye on what you want and respect others, you'll generally find the path that gets you to where you want to be.


No offense. but: Right back at ya ;)
You have a way of writing that comes agross as antagonistic as well. The reply you gave, at which paradox reacted was the first out of three that indicated convincingly that you really wanted to know the answer and had reasons to doubt it.
I'm not going as far as Bad, in assuming that it's a game to you to get people to respond in a certain way, but most of the the posts I've seen of you so far, seem to contain traces of the following:
- Holier than thou attitude
- Appearent willful antagonization
- Rash judgement of people.
- Unwillingness/inability to admit you make a mistake or should have written someting better.

Hey, that sounds familiar. Oh yeah, that's me three years ago! Congratulations, JWPlatt. You're only three years behind me in terms of intellectual maturity! :D
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Re: Cyan's Updated Forum Policies

Postby GregW11 » Tue May 04, 2010 10:26 am

Seems to me there's a simple way to get MOUL to work offline. I was doing some experimentation, and found that anything named "UruLauncher.exe" will keep UruExplorer.exe happy. I put the Uru:CC files over there (changed names as appropriate) and got it to load without asking for login, but it needs the disc, which I'm currently missing (no idea either if it's Prologue or CC that it wants). If someone can get Launcher to bypass the login (and update check, since I don't think Cyan would be too keen on that) there might be a way to keep it offline.

Problem is right now I had to use Uru:CC assets to do this, and we're looking for strictly MOUL:a...
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Re: Cyan's Updated Forum Policies

Postby Agenotfound » Tue May 04, 2010 12:20 pm

GregW11 wrote:Seems to me there's a simple way to get MOUL to work offline. I was doing some experimentation, and found that anything named "UruLauncher.exe" will keep UruExplorer.exe happy. I put the Uru:CC files over there (changed names as appropriate) and got it to load without asking for login, but it needs the disc, which I'm currently missing (no idea either if it's Prologue or CC that it wants). If someone can get Launcher to bypass the login (and update check, since I don't think Cyan would be too keen on that) there might be a way to keep it offline.

Problem is right now I had to use Uru:CC assets to do this, and we're looking for strictly MOUL:a...



hmm, I changed the UruLauncher from Moul with the UruSetup from CC (renamed) and all I got is that

Image

no disk asked but when I click "play" the "lauching Uru" window pops up and then it goes back to the window in the screencap.

ah, would have been Waaaaaay to easy :)
Image
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Re: Cyan's Updated Forum Policies

Postby diafero » Tue May 04, 2010 12:30 pm

UruSetup.exe will call UruExplorer.exe the CC-way, which is completely different to how they did it in MOUL. Plus, to run offline, CC needs "sp.dll" (Single-Player), which IIRC was never released for MOUL, if it even exists. I think this file contains the single-player vault and age-state implementation, as that's basically everything the server is doing if you strip all the multiplayer synchronization and authentication.
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Re: Cyan's Updated Forum Policies

Postby Paradox » Tue May 04, 2010 12:31 pm

MOUL has no SinglePlayer mode, so using the PotS UruSetup will probably result in some sort of loop while UruExplorer waits for a specific event.

The only way I can think of to run MOUL offline would be a local server...
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