by Jojon » Tue May 04, 2010 2:21 pm
Ah, terribly sorry, Andy, I am afraid i went off on a bit of a tangent, there. :P
When you mentioned drawing the numbers in the texture, with a bevelled look, I took the opportunity to open up the old can of normalmaps, which *are*, apparently, supported by Plasma. Normal- or bump maps are exactly what we might want for a situation like this, rather than drawing the shading, which is my excuse for the segway. :P
I figured, now that the max plugin is released, maybe somebody had tried using the things, with it and wondered whether that had garnered any success. :)