Outstanding news! Subworlds work!
Between Dustin, Agent and Me, we got it to work, building it in Max, exporting from Max, converting with Drizzle, and working in Uru:CC
Apparently each of us were holding a key, and when Dustin got each of our keys put together, he figured it out! Bravo!
I'm going to make a tutorial for it some time tomorrow, however, here is a quote from Dustin's email to me and Agent:
Create a dummy named "Subworld" and attached a Physics->Subworld component to it.
Created a plane and made it a collider, and linked it to the Subworld dummy.
Created a box for the avatar to enter into to trigger entering the subworld. I attached a Physics->SubworldRegion to it, and pointed this component to the Dummy. This box shouldn't be linked to the Subworld dummy, because it does not belong in the subworld.
Do *not* attach the Subworld component to the things that go into the subworld. This angers 3dsmax

Instead simply link it to the Subworld dummy.
And that's it!
A little bit of explanation here: When Dustin says "Link" your collider(s) or your Exit Region to the Subworld Dummy (empty), he means you use the Link tool in Max that you use to link a child object to a parent object.
Drizzle did give me warnings that the PhysX components in my Age don't exist for pots, but we knew that. Still it seemed to convert just fine. The only problem I had, was that when I activated my elevator platform, I rode half way up, and suddenly my avatar slipped halfway through the collider, and then stuck there for a second, and fell through. When I tried a second time, when he slipped, I jumped a few times up and down and that seemed to get me back up,

I'm wondering if I made the platform move up too quickly (but then I remember how fast the elevator in Kadish moves.....). I'll have to look into that.
But yay, this is great! Thanks for your help Dustin and Agent!! I'm glad you guys got it figured out!