Subworld Problem

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!

Subworld Problem

Postby wodan944 » Fri May 14, 2010 11:30 am

Hi there,

I have this strange problem, when iam leaving my Elevator my avatar sinks halfway through the bottom of the floor outside the elevator.
When i enter this Elevator there is no problem.
Has this something to do with the exit region, because i tryed to place this region several ways, a little overlap to the floor, encompass the elevator floor and no overlap, nothing works. Is there maybe a conflict with the Footstep region and the entrance and exit region?
Iam completly out of ideas at the moment, anyone else have a solution?

Wodan944
Creativity involves breaking out of established patterns in order to look at things in a different way.

Edward De Bono
User avatar
wodan944
 
Posts: 52
Joined: Wed Jan 07, 2009 12:37 pm

Re: Subworld Problem

Postby ddb174 » Fri May 14, 2010 2:29 pm

Well, The exit region should start right where the floor begins, so that as soon as you step out of the elevator, you've gone through it. Also, you could try making the floor outside the elevator, a little lower than the floor in the elevator, so that the avatar falls down a little to land on it.
ddb174
 
Posts: 928
Joined: Thu Apr 10, 2008 7:28 pm

Re: Subworld Problem

Postby Nadnerb » Fri May 14, 2010 3:54 pm

one thing to do is to make your elevator floor significantly larger than your elevator, so that you're still walking on it as you leave your elevator. Then, you won't have fallen slightly by the time you've exited the subworld.
Image
Live KI: 34914 MOULa KI: 23247 Gehn KI: 11588 Available Ages: TunnelDemo3, BoxAge, Odema
Nadnerb
 
Posts: 1057
Joined: Fri Sep 28, 2007 8:01 pm
Location: US (Eastern Time)

Re: Subworld Problem

Postby wodan944 » Sat May 15, 2010 10:23 am

Hi,
@Dustin and Nadnerb
I've tried the solutions that you both came up with, but no results.
I put the exit region outside the elevator on the floor, nothing, same problem and also make the elevator floor a whole lot larger and made the regions area a lot smaller, but still the avatar is sinking in the bottom outside the elevator even as there is no region. Very Strange.
Tell me if i did wrong but the first time i made a platform (actor, no bounds), then a Plane some above the platform(actor, collider), then two regions, one enter and a exit(both actor and bounds) The exit region is larger and encompass the platform, the enter region is smaller and is inside the Exit region. Then i made a empty(subworld, actor), placed it a little bit above the platform and then i animated this empty (up and down).
At last i made the other objects parent to this empty. All the scripts are from the Wiki and the animation works fine.
I cant understand what went wrong.

Wodan944
Creativity involves breaking out of established patterns in order to look at things in a different way.

Edward De Bono
User avatar
wodan944
 
Posts: 52
Joined: Wed Jan 07, 2009 12:37 pm

Re: Subworld Problem

Postby ametist » Sat May 15, 2010 10:44 am

I find the best way to deal with that 'sinking problem' is to be very exact when placing the 'floors' and the regions.I place the emty, which is going to be the 'subworld', the regions and the 'stepoff'plane/floor's object-centers at the same z-coordinate point. I line up the surface of the plane/floor (on to which the avatar shall walk when going out from the subworld) exactly with the 'stepoff'plane. I make the stepoff-plane wider than the regions, and at least the lenght of a couple of avatar-steps into/onto the floor. All objects of course actors and have bounds, and parented to the subworld, just as you do.

Good luck! :)
User avatar
ametist
 
Posts: 360
Joined: Fri Dec 28, 2007 6:55 am


Return to Building

Who is online

Users browsing this forum: No registered users and 3 guests

cron