OK what did I do wrong, my dice wont export

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Re: OK what did I do wrong, my dice wont export

Postby Karkadann » Sat May 15, 2010 12:10 pm

any body have a tutorial on how to add a sky, I got this real cool pick of deep space but cant figure out how to apply it to my age
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Re: OK what did I do wrong, my dice wont export

Postby Pavitra » Sat May 15, 2010 12:20 pm

Karkadann wrote:any body have a tutorial on how to add a sky, I got this real cool pick of deep space but cant figure out how to apply it to my age


Try looking at this.
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Re: OK what did I do wrong, my dice wont export

Postby Karkadann » Sat May 15, 2010 1:02 pm

Thank you I missed the flip normals button
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Re: OK what did I do wrong, my dice wont export

Postby Karkadann » Sun Sep 05, 2010 10:06 am

This has been sitting on my hard drive for some time know, im interested what you guys think. Its the Dice age. Its my first one so its kinda simple and nothing fancy.

whats it missing, whats it need, whats wrong and right about it ext ext.

I had hoped you guys can point out any improvements it needs before I submit it for drizzle distribution.
Last edited by Karkadann on Thu Sep 09, 2010 7:31 am, edited 1 time in total.
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Re: My dice age

Postby tachzusamm » Sun Sep 05, 2010 11:06 am

Hmm.

There must be something wrong either with the export or with the Dice.zip file.
Maybe the file "Dice_District_BuildIn.prp" is missing in the ZIP?
It "installed" correctly, but when I link into it, this is what I see:
Dice1.jpg
Dice
Dice1.jpg (25.11 KiB) Viewed 3033 times

and it does not change when I walk around.

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Re: My dice age

Postby Karkadann » Sun Sep 05, 2010 11:44 am

Now that weird although Im still working with Drizzle 26 and offlline KI 3.2a I just opened the zip file and dumped the files in the dat folder and it worked OK

Heres what you should see upon linking in

Image
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Re: My dice age

Postby diafero » Sun Sep 05, 2010 12:01 pm

3ds-max generated ages sometimes don't have the BuiltIn file. This is no problem as long as they don't have an SDL either.
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Re: My dice age

Postby Karkadann » Sun Sep 05, 2010 12:21 pm

all it has so far is the files in the dat folder. Is everyone getting the green screen?
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Re: My dice age

Postby tachzusamm » Sun Sep 05, 2010 12:27 pm

diafero wrote:3ds-max generated ages sometimes don't have the BuiltIn file.

Okay, then this should not be a problem.
To verify, I did the whole process again (downloading, unpacking, copying to the dat folder).
Another strange effect: As soon as I startup URU, the file called "Dice_District_mainroom.prp" gets deleted! (Not the BuiltIn, but the mainroom.)
I do not even have to link to Dice, just start URU. Any ideas why/how this could happen, or other users having similar effects?

Sequence prefix is 2012 btw. (PlasmaShop gave this information). Possibly a conflict?
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Re: My dice age

Postby Corvus » Sun Sep 05, 2010 12:40 pm

It works fine for me. The dice work well too. Nice first age!

It would be nice to hear some sounds. Maybe you could also have a book there with rules for some dice games.

@tachzusamm: This sounds like you have an age installed that has the same sequence prefix as the dice age.
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