Unidirectional tiling in blender?

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!

Unidirectional tiling in blender?

Postby katreeny » Sun May 16, 2010 1:21 pm

So, I want to have a different texture at the base of a wall than the one at the top, and I want them to tile horizontally only. How do I get blender to do that? So far, I haven't had much luck with it.

(I'm using Ubuntu 9.10, Blender 2.49a)

Thanks!

Katreeny
Katreeny - KI 954782
katreeny
 
Posts: 125
Joined: Sun Sep 30, 2007 1:31 pm
Location: Probably not where I want to be

Re: Unidirectional tiling in blender?

Postby Jojon » Sun May 16, 2010 4:35 pm

Hmm, subdivide the wall at the texture division height and assign different materials to the polys at the top and bottom?
Jojon
 
Posts: 1116
Joined: Sun Sep 30, 2007 5:49 am

Re: Unidirectional tiling in blender?

Postby Aloys » Sun May 16, 2010 4:45 pm

Tiling always works in both directions (X/Y) so If you want to have two different textures on your wall you have two solutions:
1) Cut the mesh of your wall in two and apply a different material to each part like Jojon suggest;
2) Or combine them in a single texture file (in your favorite image editing tool) and have the UV mapping fit the whole height of the wall.
User avatar
Aloys
 
Posts: 1968
Joined: Sun Oct 21, 2007 7:57 pm
Location: France (GMT +1)

Re: Unidirectional tiling in blender?

Postby katreeny » Sun May 16, 2010 5:13 pm

Thanks, Jojon and Aloys.

I'd hoped there was a way to set repeats in x or y to 0, but oh well. Now I know there isn't, I'll figure out how to make it work :)

Katreeny
Katreeny - KI 954782
katreeny
 
Posts: 125
Joined: Sun Sep 30, 2007 1:31 pm
Location: Probably not where I want to be


Return to Building

Who is online

Users browsing this forum: No registered users and 5 guests