So I was mulling around ideas the other day and I struck upon one regarding items and storyline progression.
In Uru you can discover journals and notes, clicking on them picks them up, you're then presented with a GUI of sorts, in the case of notes it's a texture of said note, with journals it's the cover.
Now my idea was, what if there are clickable objects in the game, say in my office there is a pocket watch. We could technically use the mechanism for the notes to present an ability for someone to inspect the watch further. Upon clicking the watch can be presented as an image, allowing for a closer look, perhaps there is an inscription on the case that pertains to a puzzle on another Age.
Any thoughts?