Okay, I'm monolithically stuck in relation to this and I need help.
The Cyan directions for how to apply light maps are:
1. Generate mapping coordinates.
2. Convert to an Editable Mesh or add an Edit Mesh modifier.
3. Add a UVW Map modifier and select a UV mapping channel for the lightmap.
4. Apply a Plasma material.
5. Attach the lightmap UVW mapping modifier. You can adjust the shadow's intensity (resolution) and the component and select the UV mapping channel you chose for the shadow's initial coloring as well.
The thing is, I have not got this to work very well at all. Actually, scratch that, I haven't got it to work.
Does anybody know a better way?