Paradox wrote:Alternatively, the Nexus PRP files could be patched to hardcode the fog colour/type.
plFogEnvironment is a powerful way to have different type of fog on different objects... I'm not sure why Cyan never created a way for themselves to use it :\
I never knew the PRP files could be patched to hardcode fog settings

I'm thinking that would be the way to go in terms of fixing this whole fog issue, rather than rewriting the F'ni & Sum files. A Patch could be made that would hardcode the nexus PRP files, and it could be released with Drizzle/Offline KI perhaps?

As for plFogEnvironment, I am curious, what are some other neat things we could see in ages by using these methods? Does this mean it will be possible to have 2 different color fogs in the same age? How does that work?
I've never heard of this setting before and would like to learn more.
