D'Lanor wrote:I believe what N. Sigismund is trying to tell you is that they do NOT behave like the Baron's City Office. You can click the items in BCO and that will make you sit down. Which IMO is still annoying, but at least that way you know they can be interacted with.
andylegate wrote:Hmmmmmmmmm....I don't remember but I can look. However, that would be a piece o' cake to set up. I can enable the clickables on each object, and then place the sit behavior action first in the responder (and tell it that it has to finish that action first before moving on to execute the rest of the responder). Cyan's plugin makes it WAY too easy to set up clickable and responders.
I'll have to increase the smart seek time on the sitting mod though, because even when you're right next to the chair, the avie can take forever to sit down, heheh.
The way Cyan set up BCO was that there was a double region box (the mesh for the region controlling the clickables on the desk and the chair was a single mesh. A box surrounding the chair, and then a box surrounding the desk items. When you clicked on either, the responder would activate not only your sitting at the desk but also animating the mesh so that it moved six feet down, disabling the ability for others to click the items on the desk or the chair until you stand up.
EDIT:
Slight update. There are two responders for the desk in BCO. The first responder activates when sitting. This responder animates the region for the desk and chair downwards. It also resets the camera position so that it faces the desk. The second responder which is triggered when you stand runs the animation for the mesh backwards resetting it to it's original position and triggers you standing and a reset of the camreas.