N. Sigismund wrote:Except if you're in offline mode. And paranoia is a bad justification for an argument.
N. Sigismund wrote:You are wrong because:
2) Valve have a proven track record on not screwing people over. This is the cornerstone of Valve's buisness model.
I cannot see how logically you can say that "one day, Valve will reveal themselves to be Dr Evil" is a valid reason based on the actions of unrelated companies. Not only would restricting the usage of their licenses be idiotic - Valve's DRM provides the right amount of cover to neither be intrusive or ineffective.
The argument that Valve will one day be evil cannot be proved or even shown to be probable, given Valve's buisness model.
The argument based upon the "license to use not own" fact is irrelevent as it has no impact.
If you want to carry on this argument, you will have to prove that the legal difference between "owned" and "licensed" goods have a major negative impact on the user who buys games on Steam as opposed to GOG, without resorting to fearmongering.
Yes, Steam does have some positive things to it. Managing many of your games together in one place being one of them.
None of those things listed as positive have anything to do with the DRM. The first one is the most important (being able to redownload a game with your account after you have lost your harddrive or moved to another machine or whatever), and gog offers that too. But there's another big negative: the Steam DRM, like the DRM on IGN's downloadable version of Myst5, prevents you from converting or using with fan Ages. So some people will undoubtedly buy it, thinking it is as good as the CD version of Uru or realMyst, and find that it is not.
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