dendwaler wrote:on all the walls the pattern is repeated 3 times horizontally.
That single "pillar" wall is textured vertically.
Select the wrong textured pilar faces in a 3 d view window.
unwrap them.
go to uv window
select a to select all the faces in there .
press r to rotate
rotate 90 degrees
that will do it.
( i am afraid you did not uv texture the wall at all, after a second look i think it is orco textured, when i am right then you have to change in the map input tab the input from orco to uv and unwrap the complete walls , because the partly visible wall on the right is also textured in the wrong direction.I)
The strange thing: you can see the only texture, that is okay, on the second image... EVERY single wall has exactly the same settings!
Am I just plain dumb? What mistake did i make?
Am I just plain dumb?
Rabenschwinge wrote:One thing puzzles me though: Blender should show me my textures in textured mode, right?
But when I switch into that mode, all textures are simply white.
And in the UV-windows, I see no texture, just the vertices and faces I´ve selected.
and they NEVER fit with what I tried to set up in the material-buttons. ( you know, the part, where you can specifiy, how often a texture repeats in the x, y and z direction).
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