http://www.guildofmaintainers.org/Forum/viewtopic.php?f=145&t=816
But I have a problem. It seams to me that once I attach shore object to waveset, then position of of shore object is being ignored like seen below (in Blender shores are most defenetly positioned below waveset object origin point. Meaining: it should be much lover):
As far I can see shore object Z position is being aligned to waveset object origin point, but is that possible?
Isn't water level of waveset sopose to be at the level of waveset object's origin point?
I'm attaching my definition of waveset, maybe somone can give me a hint?
- Code: Select all
lakeWS:
visual:
waveset:
shore:
- lakeShore
geostate:
maxlen: 6.25
minlen: 6.0
ampoverlen: 0.001
chop: 0.0
angledev: 1
texstate:
maxlen: 6.25
minlen: 0.78
ampoverlen: 0.01
chop: 0.5
angledev: 1
ripplescale: 100
specnoise: 0.5
specstart: 250
specend: 1000
depthrange:
opac:
start: 0
end: 0.5
refl:
start: 0
end: 1
wave:
start: 0
end: 1
wispiness: 0.5
edgeopac: 1
edgeradius: 1
period: 1
fingerlength: 1
envrefresh: 3
envradius: 200
windspeed: 0.1