Zefora Released

General debates and discussion about the Guild of Writers and Age creation

Re: Zefora Released

Postby Justintime9 » Wed Sep 29, 2010 11:40 am

Ok, well I checked that out in UAM again, and it seems fine now. There is one problem is Shinelight Manor that is very peculiar. If you go into the room with all the pictures on the wall, the frames of four pictures are shifted over on the y-axis, and not in the right place. What's strange is, they weren't like this when I exported, so somehow the UAM shard must have moved it like that. Any ideas what's causing that?

Edit: I downloaded the version of Shinelight Manor that was updatable on UAM, and after doing so the problem appeared in Offline URU as well, so it must have something to do with the uploading or UAM.
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Re: Zefora Released

Postby ddb174 » Wed Sep 29, 2010 12:30 pm

This problem wouldn't have anything to do with UAM or uploading. (The .zip file would have given an error if it was corrupted.) If you like, you can re-export and check it again, and if it works offline for you this time, upload a new version to http://dusty.homeunix.net/upload.
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Re: Zefora Released

Postby Justintime9 » Wed Sep 29, 2010 3:32 pm

Ok, I re-exported it and it's back to how it should be. I uploaded it (the only thing different is the dat folder).
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Re: Zefora Released

Postby ddb174 » Wed Sep 29, 2010 4:19 pm

Okay, the update is on UAM now!
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Re: Zefora Released

Postby Paradox » Wed Sep 29, 2010 5:15 pm

ddb174 wrote:[...] every Age should look the same whether you link from Relto or the Nexus! (I thought this had already been done for an Offline-KI release, but I guess it hasn't yet.)

Anyway, this is a problem with Plasma itself, but it can be essentially fixed by just giving the Nexus the same fog as Relto.


I wouldn't consider it a Plasma bug that the Age author didn't provide a necessary file ;) (I might consider it a bug that PlasmaMax doesn't seem to have a way to generate one)

Plasma doesn't appear to have a concept of "default fog", so it couldn't reset between Ages. It keeps using whatever values are stored in the static plFogEnvironment.
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Re: Zefora Released

Postby Egon » Sun Oct 03, 2010 7:03 am

Justintime9 wrote:At long last, I would like to Present: Zefora. Tell me what you think! :)


Ok, so I finally had time to visit it. Nice little Age, but with couple of issues.

1) You didn't put invisible wall in window, so why did You put invisible walls on top of the house(next to ladder)? (long ladders are frustrating, so I always try to jump and fall down instead of going down the ladder. And since You know, how to put panic linking zones, I don't get why You break immersion on purpose with those invisible walls)
2) I have some physic issues with terrace (where grill stands). When I walk there, my avatar keeps jumping back and front. And I was able to walk into the sea.
3) Death sea. Think of either using waveset, or animate texutre of the sea.
4)
read after playing Zefora Show Spoiler
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