by andylegate » Thu Dec 02, 2010 7:17 pm
Yes and No.
Yes, but you'll be working kind of blind, nor would things look right.
First you'd have to be using Max and Cyan's Plugin since Blender and the current GoW plugin version does not support Layer SDL animations.
You'd have to "edit" the .age file for Relto. You'd need to do this anyway, and set it up in your export folder, so you'd have your PageInfo component. You'd be changing the length of day in the .age file, but also, you're going to add a new prp file, so you'd be adding a new "page" to the .age file.
You'd need to import Relto into Blender. Then export the meshes for like the skydome and main island (that's all you'd need) as an FBX file, and then import them into Max. You use those 2 meshes as a "map" so you'll know where to put your lights that are going to move, and if you're going to add like sun and moon planes.
Then you'd export and convert just that prp file.
Now, as you can see, this is a lot of work, for something that's not going to look right, heh. You see, you'd need to have the sky change color and hues, and you would not be able to do that.......at least not this way.
There ARE 2 other options:
Import Relto into Blender, and export it completely as a fbx file, and import it into Max. Then you'd have to rebuild Relto in Max: apply all the materials and textures correctly, the sound files, put in all the logic for the things that the player does and hav happen (the bookshelf, wardrobe, totem poles), THEN, you could also go ahead and add your changes for having a day night cycle.
That would be quite a feat. not impossible, but very, very hard.
The other way would be to use tools like libPlasma and Page Editor and actually edit Relto's prp files. Again though, it would be very hard, because you'd have to input all the information on animating the color hues of the sky texture, etc.
So yah, you could do it........but you're looking at a lot of hard work! Personally I'd just make my own Age to have it, hehehe.