How to enable the Gahreesen Wall

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Re: How to enable the Gahreesen Wall

Postby tangara » Fri Dec 17, 2010 7:06 am

Sirius wrote: @Tangara: sorry, I didn't used an UU patch to test what was the problem with your install... but now it is working, fortunately.

I used a clean Steam CC version instead of the clean TPOTS version that I had used and it worked ! 8-)
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Re: How to enable the Gahreesen Wall

Postby nathan2055 » Fri Dec 17, 2010 10:06 am

You can climb in MOULa? :shock: :shock: :shock:
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Re: How to enable the Gahreesen Wall

Postby diafero » Fri Dec 17, 2010 11:23 am

MOULa has a whole new "game interface" used for heek, the Eders, and maybe the wall - perhaps that's why this class vanished from Plasma.py? Check PlasmaGame.py or similar.
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Re: How to enable the Gahreesen Wall

Postby nathan2055 » Fri Dec 17, 2010 11:53 am

Hmm... I thought the suit machine was broken in MOULa?
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Re: How to enable the Gahreesen Wall

Postby Sirius » Fri Dec 17, 2010 12:23 pm

Right Diafero ! Here, between some other things about Heek and Blue Spiral, you can find:
PtIsClimbingWallGame, PtJoinCommonClimbingWallGame, upcastToClimbingWallGame.
And a lot of new class: ptClimbingWallMsg, ptClimbingWallBlockersChangedMsg, ptClimbingWallGame... and I am skipping a lot...
And there is more in PlasmaGameConstants.py
It seems Cyan put a lot work in this, and including some bugfixes maybe...

nathan2055 wrote:You can climb in MOULa? :shock: :shock: :shock:Hmm... I thought the suit machine was broken

That's right. For some reason, the suit machine isn't working. There is a way to fall in the Wall area, but that's not easy. And the climb triggers crashes the game.
Is it because of "Status="False"" in "plSimpleRegionSensor" ? In UU it is set to "True".
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Re: How to enable the Gahreesen Wall

Postby nathan2055 » Fri Dec 17, 2010 2:17 pm

WOW! So Cyan has implemented bug fixes for something they haven't released. Weird. What is the jumping trick? And would it be possible to fix MOULa and bypass the broken machine?
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Re: How to enable the Gahreesen Wall

Postby Agenotfound » Fri Dec 17, 2010 2:56 pm

Sirius wrote:Right Diafero ! Here, between some other things about Heek and Blue Spiral, you can find:
PtIsClimbingWallGame, PtJoinCommonClimbingWallGame, upcastToClimbingWallGame.
And a lot of new class: ptClimbingWallMsg, ptClimbingWallBlockersChangedMsg, ptClimbingWallGame... and I am skipping a lot...
And there is more in PlasmaGameConstants.py
It seems Cyan put a lot work in this, and including some bugfixes maybe...

That's right. For some reason, the suit machine isn't working. There is a way to fall in the Wall area, but that's not easy. And the climb triggers crashes the game.
Is it because of "Status="False"" in "plSimpleRegionSensor" ? In UU it is set to "True".


Just to save you some time.. I've tried in the past to set them to true... manually... all 1200 of them....

it doesn't work.


Also remember that the Moul version of the wall was never finished as the conversion for the Physx engine was still in progress. I doubt that if someone would turn the wall on on a Moul/Moula server it would work at all.
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Re: How to enable the Gahreesen Wall

Postby nathan2055 » Fri Dec 17, 2010 3:35 pm

Hmm.... Yes, they said IC that "there was an accident with a ResEng".
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Re: How to enable the Gahreesen Wall

Postby Sirius » Sat Dec 18, 2010 5:53 am

All 1200 ?!?!?
You're courageous ! I just tested for 1 "cliimbTrigger" in UU file to see it bugged as MOULa...
How did you "set" it to True ? I can only export the needed file... PageEditor can't read the file and PRPShop doesn't allow editing.

Hey, if you set them to "True", that would explain why you didn't have any problem with Wall climbing colliders with the MOULa grsnWallRoomClimbingPhys.
But about the suit machines missing collider after playing, I still have the problem, with both files.
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Re: How to enable the Gahreesen Wall

Postby nathan2055 » Sun Dec 19, 2010 1:49 pm

So, Cyan has implemented bug fixes...who wants to try and port them to UU and see what happens?
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