Community Nexus

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Re: Writer's Nexus

Postby diafero » Fri Jan 07, 2011 10:56 am

Well, all the Cyan locations currently found in Nexus are public, aren't they? So what would change there, according to your suggestions, Chloe?
I can easily imagine the KI invites to appear in both Nexi. However, doing anything "properly" with the old Nexus would mean doing a complete re-write of the internal scripting. And since our Nexus is supposed to have a better GUI, it needs a different script. I am looking forward to getting a proper fan-age Nexus, and doing code work for it, but I am not really planning to do that twice ;-)
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Re: Writer's Nexus

Postby Pavitra » Fri Jan 07, 2011 12:38 pm

I think you can eliminate a lot of the phallicity by making the nib less cylindrical and rounded and more flat and sharp like a real pen nib.
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Re: Writer's Nexus

Postby nathan2055 » Fri Jan 07, 2011 2:18 pm

@Chloe - I really like the book machine design, especially the pen in the window. I think there should be a link to the official Nexus in the "Nexi" category and a link to the WNexus in the Personal Links category of the official Nexus, in case writers don't swap their Nexus pedestals.
@kaelisebonrai - I agree with Pavitra, needs more of a flat pen design, and the book holder mentioned by Egon (maybe shaped like the Nexus machine screen). I think it is a good idea to make the WNexus station different from the official Nexus machines. Anyway, would we need to potentially edit older Fan Ages and put in this machine? We should obviously allow writers to decide if players must register the Age or it is in the Nexus from the start. Also, we need to contact Dustin and have him make it so that players can't place books in their Relto using the UAM KI plugin unless they have unlocked them.
@Egon - Where did you get the mind reading technology? I was thinking the same thing about instances. But, it is very important we instance the WNexus to one person and one person only. We don't want lines to use the Nexus do we? Oh, and I didn't know the Gallery was your Age, it's one of my favorites! Was that Nexus book in it supposed to be the Nexus descriptive book? If it is, then we should leave it for canon reasons and add a WNexus pedestal elsewhere.
@All - I think the IC story for this is that we found this book in a old GoW warehouse, and everyone who helped here helped to restore the Age and we decided to use it as our new Nexus.
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Re: Community Nexus

Postby 234ca » Fri Jan 07, 2011 6:10 pm

wow I take back all I said! you guys are impressive.
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Re: Writer's Nexus

Postby GPNMilano » Fri Jan 07, 2011 6:17 pm

diafero wrote:Well, all the Cyan locations currently found in Nexus are public, aren't they? So what would change there, according to your suggestions, Chloe?
I can easily imagine the KI invites to appear in both Nexi. However, doing anything "properly" with the old Nexus would mean doing a complete re-write of the internal scripting. And since our Nexus is supposed to have a better GUI, it needs a different script. I am looking forward to getting a proper fan-age Nexus, and doing code work for it, but I am not really planning to do that twice ;-)


Nothing would really change, except of course removal of the Cyan age invite system. I'm not opposed to it, and if we want to keep it in the Regular nexus i'm okay with it, but personally I'd rather see the Cyan-Nexus be strictly D'ni location based, with both Cyan and Fan D'ni areas. I have issues with the D'ni Cavern being instanced at all, and that's just my pet peeve. Other than the E'rcana City Silo, there's no need to have areas of D'ni be instanced.
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Re: Community Nexus

Postby kaelisebonrai » Fri Jan 07, 2011 6:24 pm

uh, guys...

I've been planning to add the book holder - check out the concept.... ~_~ The concept has the bookholder, and it does appear similar to the nexus screen... which I mentioned in that post, too. Its coming. =P

Remember that little thing when i posted it? "this is an early, early thing of the model" =P

And @Pavitra - I actually copied the design of one of Cyan's textures (with the nib on it, that is), but i suppose i can make it flatter.

Also, the textures at the bottom are just from the standard nexus, with no changes =P Blame Cyan for the clashing - they'll likely get changed, though. =)

@Nathan, contacting dustin is a horribly bad idea, and stopping people from using the relto stuff is the worst idea in this thread - please for the love of god, don't do that. On top of that, I'd recommend letting someone like Tweek or Chloe or Whilyam, or possibly me figure out the IC storyline. (or all of us together) >.> Tweek at the very least is the person that knows canon and lore the best of any of us - perhaps even better than what RAWA himself remembers, but then RAWA has been forgetting things recently. =P

@Carl: Thanks for the kind words, Tweek also liked it =D
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Re: Writer's Nexus

Postby Paradox » Fri Jan 07, 2011 6:39 pm

GPNMilano wrote:
diafero wrote:Well, all the Cyan locations currently found in Nexus are public, aren't they? So what would change there, according to your suggestions, Chloe?
I can easily imagine the KI invites to appear in both Nexi. However, doing anything "properly" with the old Nexus would mean doing a complete re-write of the internal scripting. And since our Nexus is supposed to have a better GUI, it needs a different script. I am looking forward to getting a proper fan-age Nexus, and doing code work for it, but I am not really planning to do that twice ;-)


Nothing would really change, except of course removal of the Cyan age invite system. I'm not opposed to it, and if we want to keep it in the Regular nexus i'm okay with it, but personally I'd rather see the Cyan-Nexus be strictly D'ni location based, with both Cyan and Fan D'ni areas. I have issues with the D'ni Cavern being instanced at all, and that's just my pet peeve. Other than the E'rcana City Silo, there's no need to have areas of D'ni be instanced.

If you make a public Er'cana, you can avoid instancing the Silo too... >_>


I'm kinda against Nexus-type setups, because they feel too much like solely gameplay mechanics. The Guild of Writers wouldn't have had a mechanical Nexus with KIs, they would have had a private library to showcase Ages and probably an archival vault of Ages based on author/family rather than generic terms like "jungle" or "exploration" (How many Ages are designed solely for exploration? That sort of thing would never have been approved by the Guild of Maintainers!).

Of course, Cyan theoretically still has a ban on creating libraries; and a library is totally impractical in terms of game play.
But if we're going to go with a bad idea (Nexus), can we at least not pretend that it was used by the original Guild of Writers in the D'ni days? There are plenty of modern day explorers who understand the Lattice well enough to write a Nexus for us ;)
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Re: Community Nexus

Postby 234ca » Fri Jan 07, 2011 6:46 pm

Hi guys

I need that file that makes blinder better. I cant find it any were. the one I downloaded seems busted. blinder is just as boring as when i got it! HELP!
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Re: Writer's Nexus

Postby GPNMilano » Fri Jan 07, 2011 6:51 pm

Paradox wrote:I'm kinda against Nexus-type setups, because they feel too much like solely gameplay mechanics. The Guild of Writers wouldn't have had a mechanical Nexus with KIs, they would have had a private library to showcase Ages and probably an archival vault of Ages based on author/family rather than generic terms like "jungle" or "exploration" (How many Ages are designed solely for exploration? That sort of thing would never have been approved by the Guild of Maintainers!).

Of course, Cyan theoretically still has a ban on creating libraries; and a library is totally impractical in terms of game play.
But if we're going to go with a bad idea (Nexus), can we at least not pretend that it was used by the original Guild of Writers in the D'ni days? There are plenty of modern day explorers who understand the Lattice well enough to write a Nexus for us ;)


Well see that's the thing, and something i mentioned to Kaelis. When I first approached this idea of the Writer's having a Nexus at all I thought about why they would. And it occured to me that, besides the Maintainers being the first to visit an age, the writers themselves must have surveyed it as well after the initial link, for any flaws in the age before it ever passed into public areas where people could get at it. So what I thought was that a Nexus would better suit this than a library like area that could be accessed by anyone smart enough to get into it. And then people suggested the viewer and the idea kind of flowed from that, than rather than the Nexus being used by the D'ni GoW's for archival purposes it was used by them for in part with the writing phase. Thus it would go

1. Age is Written
2. Age is linked to by Maintainers
3. Age is placed in Writers Nexus for review by GoWs
4. Age is approved and sent to libraries or archived.

Thus the viewer, the imager, and the terminal itself would all fit the idea that it wasn't so much as a way of archiving the ages for use, it was a step in the process that the Writers used to approve ages after Maintainers deemed them safe.
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Re: Community Nexus

Postby Paradox » Fri Jan 07, 2011 6:56 pm

That sounds somewhat reasonable (meaning it's better than Jalak's explanation).

I agree the viewer idea is awesome, but I also have to ask whether Atrus was the one to discover what could be done with crystals or whether the D'ni knew that. Let's not add any more inconsistencies to canon :P
*waits for Guildmaster of Canon, his holy waffleness Tweek to weigh in on this*
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