
a little change
dendwaler wrote:Thx Zuri and Nathan.
I am afraid it will never be really finished, but i will release it not to far away anyway.
Before Eastern is my goal.
ZURI wrote:Just keep chugging along den. You have some great texturing skills. I have no doubt that you'll have a finished product eventually. That day may be years away, but I'm sure it will come.
DoorButton:
logic:
modifiers:
- cursor: poised
flags:
- localelement
activators:
- type: objectinvolume
remote: DoorButtonRgn
triggers:
- any
conditions:
- type: activator
activators:
- type: picking
- type: objectinbox
satisfied: true
actions:
- type: responder
ref: :DoorOpen
DoorButton.001:
logic:
modifiers:
- cursor: poised
flags:
- localelement
activators:
- type: objectinvolume
remote: DoorButtonRgn.001
triggers:
- any
conditions:
- type: activator
activators:
- type: picking
- type: objectinbox
satisfied: true
actions:
- type: responder
ref: :DoorOpen
DoorButtonOneshot.001:
logic:
actions:
- type: oneshot
name: DoorButtonOneshot.001
oneshot:
animation: DoorButtonTouch
DoorButtonOneshot:
logic:
actions:
- type: oneshot
name: DoorButtonOneshot
oneshot:
animation: DoorButtonTouch
Door1:
animations:
- name: DoorOpen1
autostart: 0
loop: 0
logic:
actions:
- type: responder
name: DoorOpen
responder:
states:
- cmds:
- type: oneshotmsg
params:
receivers:
- oneshotmod:DoorButtonOneshot.001
callbacks:
- marker: "DoorButtonTouch"
receiver: respondermod:DoorOpen
- type: animcmdmsg
params:
receivers:
- 006D:Door1
animname: DoorOpen1
nathan2055 wrote:What do you mean by "Before Eastern"?
DoorButton:
logic:
modifiers:
- cursor: poised
flags:
- localelement
activators:
- type: objectinvolume
remote: DoorButtonRgn
triggers:
- any
conditions:
- type: activator
activators:
- type: picking
- type: objectinbox
satisfied: true
actions:
- type: responder
ref: :DoorOpen
DoorButton.001:
logic:
modifiers:
- cursor: poised
flags:
- localelement
activators:
- type: objectinvolume
remote: DoorButtonRgn.001
triggers:
- any
conditions:
- type: activator
activators:
- type: picking
- type: objectinbox
satisfied: true
actions:
- type: responder
ref: :DoorOpen.001
DoorButtonOneshot.001:
logic:
actions:
- type: oneshot
name: DoorButtonOneshot.001
oneshot:
animation: DoorButtonTouch
DoorButtonOneshot:
logic:
actions:
- type: oneshot
name: DoorButtonOneshot
oneshot:
animation: DoorButtonTouch
Door1:
animations:
- name: DoorOpen1
autostart: 0
loop: 0
logic:
actions:
- type: responder
name: DoorOpen
responder:
states:
- cmds:
- type: oneshotmsg
params:
receivers:
- oneshotmod:DoorButtonOneshot
callbacks:
- marker: DoorButtonTouch
receiver: respondermod:DoorOpen
user: 0
waiton: -1
- type: animcmdmsg
params:
receivers:
- 006D:Door1
animname: DoorOpen1
cmds:
- continue
waiton: 0
nextstate: 0
ncallbacks: 1
waittocmd:
- key: 0
msg: 0
curstate: 0
flags:
- detecttrigger
- type: responder
name: DoorOpen.001
responder:
states:
- cmds:
- type: oneshotmsg
params:
receivers:
- oneshotmod:DoorButtonOneshot.001
callbacks:
- marker: DoorButtonTouch
receiver: respondermod:DoorOpen.001
user: 0
waiton: -1
- type: animcmdmsg
params:
receivers:
- 006D:Door1
animname: DoorOpen1
cmds:
- continue
waiton: 0
nextstate: 0
ncallbacks: 1
waittocmd:
- key: 0
msg: 0
curstate: 0
flags:
- detecttrigger
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