IPO animations

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Re: IPO animations

Postby Egon » Thu Jan 20, 2011 1:12 am

D'Lanor wrote:Just a thought but are you deleting the sav file of your age every time you change the animation? If not you can expect weird behavior.


No I didn't. But I did include that in my testing rutine and it didn't help.

Two stupid question:
1) I assume that brown plane in background is at 0 level of Z axis
2) Are You sure You did my instructions exactly? There is no reason for child to rotate the way it did if You followed instructions.
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Re: IPO animations

Postby D'Lanor » Thu Jan 20, 2011 1:50 am

Yes, the floor is at 0 level.

No, I have not followed your instructions exactly. I did not see any point in creating a static IPO so I assumed you forgot a step. I gave the child a rotation of 180 degrees around its z-axis like the parent.

Perhaps PyPRP chokes on an IPO with all identical frames. It could be a case of "user doing something unlikely which the programmer did not expect".
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Re: IPO animations

Postby D'Lanor » Thu Jan 20, 2011 11:27 am

Here is another video. This time with the static IPO according your instructions. Still working fine...

parent_test2.zip
(1.14 MiB) Downloaded 226 times


And the IPO:

parent_test2.gif
parent_test2.gif (19.13 KiB) Viewed 2407 times
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Re: IPO animations

Postby Egon » Thu Jan 20, 2011 11:37 am

In the act of desperation I tried to link to my age in new (clean) copy of URU (I started to think that deleting "sav" file is not enough). I also tried to make child not have flat-line IPO curves and couple other wild quesses.
Sill got the same result.

Anyway: Could You attach age files You made + blend file?
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Re: IPO animations

Postby Egon » Tue Jan 25, 2011 1:49 am

After some PMing with D'Lanor I now know what went wrong:
In transform window properties (hit "n" in Blender to see it), coordinates of selected object are visible.

Now it turns out that if You do following:
*select child
*shift+select parent
*Ctrl+P -> make parent
Then Blender will keep on treating child coordinates as absolute coordinates.*

But if You open Transform Properties window and type parent name directly then blender start to treats child coordinates as relative. The same happens if I do this through Object (F7) panel in buttons window.

And PyPRP expect that all object have absolute coordinates.
That knowledge solved my problem.


Unfortunately that also mean that parent-child animations are also less useful than I though.
I assumed that with parent-child objects store relative coordinates to each other. If that would be case then it would be possible to turn of child animations on and off, but keep them moving thanks to parent animation.
Now, as I understand, after exporting to age file all object are animated separately, regardless of they relations in blend file?

It also means that if I want to use parent-child animations, I should do parent animation first, from beginning to end. Once I'm sure I won't be making any changes to parent animation, then start to do child object and they animations.


*- after some testing it turns out that even that isn't true. If that was true, then coordinates of childs would change I You move parent in blender file. But it looks like Blender just makes "snapshot" of global position of child object and keeps it event when You move parent object.
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